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Releases: akarnokd/open-ig

0.95.220

29 Jan 16:28
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  • [Balance] New screen: Custom Balance Settings. Accessible via the Campaign screen or via CTRL+6 from ingame. It allows buffing aliens and modifying how morale is calculated.

Details

Game version 0.95.220 released with the possibility to play with some customized game balance options.
The new screen is accessible on the Campaign Screen via the [...] button for new games, or via CTRL+6 ingame on the Starmap.

Currently, it has the following options and may be expanded in the future:

  • Give the aliens more money and faster production. Should help with attack frequency.
  • Relationship with non-allied aliens will degrade over time. Should help with aliens ignoring the player.
  • Adjust the calculation of how morale buildings contribute.

ℹ️ Tip: hold SHIFT to have the spinners adjust faster.

This latter has several subsettings (see tooltip on the control):

  • Linear: this is how Open-IG did it by default. Each building has full contribution. Some players think it is excessive and exploitable.
  • Best of Kind: Only one building is considered per type, which has the best state (health, power)
  • Maximum one: only one building can be built per type per planet
  • Degressive: Each building type contributes reciprocally less, (1/1, 1/2, 1/3, 1/4, etc.), but mathematically unlimited still.
  • Asymptotic: Each building type contributes exponentially less (1/1, 1/2, 1/4, 1/8, etc.), but mathematically limited of double.

0.95.219

25 Nov 10:13
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  • [Missions] Fixed Mission 17 - Destroy Prototype, where the Garthog ships would exit the wrong side of the screen when the battle happened over a friendly planet. (Issue #1007)
  • [UI] Fixed the database screen with stuck ship title overlapping the alien descriptions upon screen switching back and forth. (Issue #1035)
  • [UI] Fixed the database screen label errors when playing a Skirmish game and looking at the alien races.
  • [UI] Fixed the test video/screen overlapping with message playback triggered from the statusbar's Message indicator.
  • [UI] Fixed the test screen remaining open when loading an earlier save.

0.95.218

03 May 08:43
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  • [Missions] In Mission 12 - San Sterling Virus, Traders traveling towards San Sterling will now get the blinking red border too. (#1032)
  • [Performance] Fixed performance regression in rendering partially hidden vehicles.
  • [General] Improved compatibility with newer Java versions.

0.95.217

01 May 18:00
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  • [Map Editor] Fixed the map editor not properly saving 1x1 tiles.

0.95.215

17 Aug 13:59
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  • [Groundwar] Added default defensive deployment locations for planets without buildings. (#1013)
  • [Groundwar] Fixed an issue with AI deploying to unreachable locations via deployment exclusions. (#730)

0.95.214

02 Apr 11:03
216320b
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  • [Campaign] Fixed an issue with planets becoming non-operational upon level-up in the campaign.

0.95.213

22 Feb 12:35
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  • [UI] Adding fighters to a planet with maxed out vehicles via the Add button now works correctly.

0.95.212

13 Jan 21:41
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  • [Labels] Added some missing German labels causing an error dialog to pop up. (#1021)
  • [Skirmish] Fixed a potential issue with assigning initial planets to players.

0.95.211

18 Aug 10:36
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  • [UI] Colony screen behavior were not using the zoom factor. (#1001)
  • [UI] Skip deployment if there are no tanks to deploy. (#1008)
  • [Labels] Text corrections. (#1009)
  • [Campaign] Fix the duplicate planet Exterior 19.

0.95.210

19 Jul 19:19
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  • [AI] Fixed Trader AI overriding the script-designated chat back to the default chat. (#924)
  • [Labels] Fixed some parametric russian labels. (#987)
  • [Labels] Added missing Hungarian labels about the settings screen.
  • [UI] The button Start Battle is now only visible if all vehicles have been deployed. (#986)
  • [UI] Fixed the trade screen's bounding box.
  • [UI] Fixed the tooltip on the building upgrade panel remaining visible after clicking on the upgrade star.
  • [AI] AI no longer does research before level 3.
  • [Balance] AI on easy no longer deploys tanks to the planet's capacity but only 2/3.