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Since the rat has travel time, death moving them to the nearest completed item check or back a few spaces could be valuable options, have the rat poison or deadly items take a few seconds at least to kill so people get to see what theyve just done and dread, maybe all options mentioned have results vary, like a % weight to sent to start, and another % weight to go to item checks
Rat poison can send the rat back to the start and send a deathlink to everyone else
And, of course, receiving a deathlink should also send it back to the start.
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