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React in-game to incremental location checks made outside of the current game. #71

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airbreather opened this issue Nov 17, 2024 · 1 comment
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enhancement New feature or request far future This probably won't happen for a long time, but who knows?

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@airbreather
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Other concurrent games in the same slot, and console commands, and possibly gremlins, can all result in the location being released outside of the game's own world.

I think that the code is robust enough that I can easily add externally-sourced location checks along the same vein as externally-sourced received items, and I know that we already watch the RoomUpdate packets for other reasons, so it shouldn't actually be hard, just needs like 20 minutes of focus time or something.

@airbreather airbreather added enhancement New feature or request priority/3 More important than the things without a priority, but less important than those that have one probably quick This will very probably not take a lot of time to do labels Nov 17, 2024
@airbreather
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  • We react to locations sent by completion now
  • It looks like RoomUpdate doesn't get sent when a concurrent player in the same slot completes a location check
  • I also don't see a way to manually release a subset of locations

Leaving this open for the remainder, but at low-priority.

@airbreather airbreather added far future This probably won't happen for a long time, but who knows? and removed priority/3 More important than the things without a priority, but less important than those that have one probably quick This will very probably not take a lot of time to do labels Nov 25, 2024
@airbreather airbreather changed the title React in-game to RoomUpdate with externally released location checks React in-game to incremental location checks made outside of the current game. Nov 25, 2024
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Labels
enhancement New feature or request far future This probably won't happen for a long time, but who knows?
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