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What works well for zooming out? #148
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I built a prototype to test different curves on a zoom animation, here's what I found: I'm zooming in and out by 10x on a map. If the user directly triggers and controls the zoom level, you'll want to use something that eases out but not in. It gives the illusion of immediate responsiveness. You almost certainly want to use it when a user is directly manipulating the zoom level (double tapping to zoom on mobile, for instance) but you might wanna test how it feels if the zoom level is triggered and controlled by the user but through less direct means (like a Google Maps zoom toggle button). I'm quite satisfied with how If the zoom is just an animation that is not controlled by the user, I'd go with |
Interesting. Here’s my example.
To me the zoom-to-fit zooming in looks smooth, and the zoom-to-fit zooming out looks like it accelerates at the end. The example uses JavaFX EASE_OUT zooming-easeout.mov |
It occurs to me that zooming (in or out) should progress in the log domain, and for animated zooming, as in zoom-to-fit, easing should be layered on top of log. And it turns out that my scroll wheel code ties wheel movement to a scale factor, so it is effectively log domain. A classic example is the Eames short film, The Powers of Ten, which zooms in the log domain, 10x every 10 seconds. https://m.youtube.com/watch?v=7f5x_dRKIF4 The issue is similar in audio volume knobs, which operate in the log domain. |
It would be good to get your thoughts on good easing practice for zooming out.
While ease-in/out for an object on a path through a 2D surface is straightforward, zooming is another story.
Zooming in on a 2D scene works well with linear. But zooming out, even with typical ease-out, looks too accelerated.
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