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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6)
project(chipBoy8)
# Use our modified FindSDL2* modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${chipBoy8_SOURCE_DIR}/cmake")
# Set an output directory for our binaries
set(BIN_DIR ${chipBoy8_SOURCE_DIR}/bin)
# All *.cpp files
set(chipBoy8_SRCS
src/main.cpp
src/chip8.cpp
src/gfx.cpp
src/input.cpp)
# Bump up warning levels appropriately for clang, gcc & msvc
# Also set debug/optimization flags depending on the build type. IDE users choose this when
# selecting the build mode in their IDE
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O2")
elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
endif()
# Look up SDL2 and add the include directory to our include path
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
add_executable(chipBoy8 ${chipBoy8_SRCS})
target_link_libraries(chipBoy8 ${SDL2_LIBRARY})
install(TARGETS chipBoy8 RUNTIME DESTINATION ${BIN_DIR})