diff --git a/Common/ac/dialogtopic.h b/Common/ac/dialogtopic.h index ac45c6ac3ae..a8917807ea1 100644 --- a/Common/ac/dialogtopic.h +++ b/Common/ac/dialogtopic.h @@ -12,7 +12,7 @@ // //============================================================================= // -// +// A Dialog Topic (a set of conversation options). // //============================================================================= #ifndef __AGS_CN_AC__DIALOGTOPIC_H @@ -21,31 +21,12 @@ namespace AGS { namespace Common { class Stream; } } using namespace AGS; // FIXME later -// [IKM] This is *conversation* dialog, not *gui* dialog, mind you! - #define MAXTOPICOPTIONS 30 #define DFLG_ON 1 // currently enabled #define DFLG_OFFPERM 2 // off forever (can't be trurned on) #define DFLG_NOREPEAT 4 // character doesn't repeat it when clicked #define DFLG_HASBEENCHOSEN 8 // dialog option is 'read' #define DTFLG_SHOWPARSER 1 // show parser in this topic -#define DCMD_SAY 1 -#define DCMD_OPTOFF 2 -#define DCMD_OPTON 3 -#define DCMD_RETURN 4 -#define DCMD_STOPDIALOG 5 -#define DCMD_OPTOFFFOREVER 6 -#define DCMD_RUNTEXTSCRIPT 7 -#define DCMD_GOTODIALOG 8 -#define DCMD_PLAYSOUND 9 -#define DCMD_ADDINV 10 -#define DCMD_SETSPCHVIEW 11 -#define DCMD_NEWROOM 12 -#define DCMD_SETGLOBALINT 13 -#define DCMD_GIVESCORE 14 -#define DCMD_GOTOPREVIOUS 15 -#define DCMD_LOSEINV 16 -#define DCMD_ENDSCRIPT 0xff #define DCHAR_NARRATOR 999 #define DCHAR_PLAYER 998 struct DialogTopic { @@ -63,5 +44,4 @@ struct DialogTopic { void WriteToSavegame(Common::Stream *out) const; }; - #endif // __AGS_CN_AC__DIALOGTOPIC_H \ No newline at end of file