Releases: acemod/ACE3
Version 3.13.3
Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.
Change Log Summary
ADDED:
- Dragging - Add Keybind for Carry (#7746)
- Medical - Add Global Wound Reopen Chance Modifer (#7747)
- Spectator - Add display loaded and unloaded events (#7720)
FIXED:
- Advanced Fatigue - Fix SwayFactor setting (#7680)
- Aircraft - Restore missing laser designator on Commanche (#7752)
- Common - Fix disableUserInput blocking already open Zeus display (#7757)
- Common - fix player's name showing as "Unknown" (#7662)
- Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
- Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
- Fastroping - Fix FRIES removal (#7756)
- FCS - Fix firedEH not being added in MP (#7675)
- Hearing - Fix for "MrapAttenuation" (#7664)
- Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
- Medical - Fix typo in vital adjustment conditional (#7759)
- Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
- Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
- MicroDagr - Don't show markers on compass "map" control (#7751)
- New group side in Leave Group interaction is same as original group side (#7667)
- Pylons - Fix disconnect handling (#7766)
- Quick Mount - Fix change seat while vehicle is moving (#7692)
- Rearm - Fix some magazine types duplicating during rearm (#7760)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
- switchUnits - Fix switching units not working (#6188) (#7676)
- Trenches - Fix mission placed trench interactions (#7672)
IMPROVED:
- Add support for ED-1D and ED-1E drones (#7778)
- Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
- Arsenal - add custom right panel misc items buttons (#7596)
- Arsenal - Add grenade fuse time stat (#7694)
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- CSW - Add configs for 1.98's M2 Turret (#7619)
- GForces - Add forces strength coefficient setting (#7750)
- Gunbag - Add weapon swapping (#7713)
- Interaction - Show current team color in Team Management menu (#7650)
- Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
- Medical - Add Patient Info to Layout Editor (#7745)
- Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
- Nightvision - Increase max amount of IR rays to 64 (#7669)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS Compat ADD Missing (undefined) Weapons (#7702)
- Tagging - Add support for mission Tags (#7710)
- Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)
CHANGED:
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- Compat_rhs ADD Missing (undefined) Weapons (#7702)
- Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
- Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
- Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
- Medical_Treatment - Downscale Bodybag-item texture (#7755)
TRANSLATIONS:
- Add missing Polish translations (#7773)
- Add Russian translation (#7742)
- Add Simplify Chinese Localization to medical stringtable.xml (#7767)
- Crew served weapons - Add spanish translations (#7728)
- Dogtags - Improve spanish translation (#7729)
- Translation - Update Japanese (#7668)
- Translations - Add French CSW StaticM2ShieldBag key (#7696)
- Translations - Add missing Czech translation strings (#7683)
- Translations - fix Polish punctuation (#7776)
- Translations - fix some french keys (blood status and trenches) (#7670)
- Translations - Improve Artillery Tables (#7723)
- Translations - Russian (#7770)
- Translations - Spanish (#7685)
- Translations - Spanish (#7686)
- Translations - Spanish (#7687)
- Translations - Spanish (#7688)
- Translations - Spanish (#7722)
- Translations - Simplified Chinese Translation for medical items and GUI (#7772)
- Translations - Spanish Ballistics (#7724)
- Translations - Spanish Cookoff (#7725)
- Translations - Update / Fix French Translations (#7763)
- Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
- Translations - Update / Fix Russian (#7764)
- Turkish Language Update (#7690)
- Update stringtable.xml (#7689)
Version 3.13.2
Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.
ADDED:
- Medical - Add ability for unit specific damage threshold (#7455)
- Magazine Repack - Add inventory context menu action (#7631)
FIXED:
- Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
- CSW - Update 3den config for 1.98 changes (#7335)
- Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
- Reload - Fix check ammo display for empty GL launchers (#7624)
- Medical Engine - Fixed typo in handledamage to improve handling of fall damage (#7629)
- Explosives - Remove "Activate mine" action menu item (#7622)
- Dragging - Fix being stuck dragging when in combat pace (#7617)
- Rearm - Fix vehicles failing rearm due to case differences (#7609)
- CSW - Check carry mag exists (#7587)
- Arsenal - Fix main menu mission (#7594)
IMPROVED:
- Dragging - Add possiblity to rotate a carried object (#7640)
- Vehicles - Configurable speed limiter step (#7601)
- Map Gestures - Improve transmit process (#7646)
- Zeus - Added ace_cargoLoaded event (#7520)
- CSW - Add local event when weapon is deployed sucessfully (#7635)
- Medical Damage - Determine ammo damage type through config property (#7608)
- Map - Detect switchable flashlight attachments for map (#7578)
- Ballistics - B_50BW_Ball_F updated (#7572)
- Realistic Names - Add 2D optics (#7571)
- Reload Launchers - Improve External Launcher Reload (#7605)
CHANGED:
- Respawn - Add save gear event (#7607)
- Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
TRANSLATIONS:
Version 3.13.1
Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.
Change Log Summary
ADDED:
- Add function to throw current weapon (#7443)
- Medical Feedback - Add Icon option for Low blood volume effects (#7507)
- Remove requirements for usable items to be in backpack (#7545)
FIXED:
- Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
- Backblast - Fix damage disabled units receiving damage from backblast (#7505)
- Ballistics - Fix some magazine wells (#7562)
- Common - Add isNotUnconscious canInteractWith condition (#7544)
- Common - Fix canDig returning non-bool (#7516)
- Common - Fixed getVersion function (#7479)
- Cook Off - Adjust players only settings check (#7419)
- Fastroping - Fix deployAI not unwinding ropes (#7536)
- Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
- Fix suppression for basic medication (#7417)
- Frag - Fix script error in fnc_spallTrack (#7492)
- General - Fix preprocessor issues (#7563)
- Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
- Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
- Medical - Arm fracture effect not persisting with setting (#7518)
- Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
- Medical - Fix epinephrine wake-up chance boost string (#7407)
- Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
- Medical AI - Block healing when handcuffed (#7493)
- Medical Feedback - Set volume and radio usage based current unit (#7529)
- Medical Status - Enable user input between death and respawn (#7502)
- Medical Status - Fix double execution of killed event (#7561)
- Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
- NightVision - Fix border missing while in FFV (#7554)
- Overheating - Fix jamming sound (#7463)
- Reload - Fix static weapon ammo check (#7541)
- RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)
IMPROVED:
- Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
- Changes A-10/A-164 Cannon Values (#7118)
- Cook Off - Change Cook Off events to global and add to events docs (#7416)
- CSW - Minor fixes for CSW + RHS Compats (#7497)
- Czech Translations - Medical typos and grammar (#7359)
- Goggles - Skip rain effects on snow maps (#7373)
- Grenades - Make flashbang reaction more authentic (#6034)
- Map - Allow enabling BFT setting after mission start (#7519)
- Medical - Add fracture chance setting (#7396)
- Medical - Add setting for medic level to transfuse IVs (#7473)
- Medical - Combine advancedBandages and woundReopening settings (#7392)
- Medical - Increase Cardiact Arrest Time to 5 min (#7475)
- Medical - Unlock air controls when going uncon (#7533)
- Medical - Use percentage sliders for chance settings (#7542)
- Medical Engine - Apply damage to the correct hitpoint (#7415)
- Medical Treatment - Add self PAK setting (#7382)
- Medical Treatment - Prevent extremely slow or fast animations (#7549)
- Medical Treatment - Settings cleanup (#7345)
- Mine Detector - Updated mine detector audio from -20db to -2db (#7460)
CHANGED:
- Ballistics - B_93x64_Ball updated (#7474)
- Ballistics - Move dispersion to optional (#7558)
- Ballistics - Remove dispersion changes (#7557)
- Medical Treatment - Settings cleanup (#7345)
- Update CSW RHS compat for new Mk-19 ammo type (#7354)
- Various - Conform isNil checks across the codebase (#7523)
TRANSLATIONS:
- Czech (#7359)
- French (#7550, #7440, #7414)
- German (#7469, #7430)
- Italian (#7405, #7346)
- Japanese (#7371)
- Medical Damage - Improve description of "DamageThreshold" (#7436)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- Polish Translations (#7449, #7397, #7410, #7374)
- Portuguese (#7347)
- Remove Blood_IV "keep cold" (#7457)
- Russian translation (#7442, #7441)
- Spanish (#7366)
- Spanish translations (#7432)
- Traditional Chinese (#7490, #7461, #7433)
- Turkish (#7446, #7390)
- Use Head and Torso wording instead of Head and Body (#7399)
Version 3.13.0 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
- Read more about the Medical Rewrite in the ACEREP.
- Submit feedback using the feedback survey.
Change Log Summary
ADDED:
- Medical Rewrite (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
FIXED:
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
- Medical Treatment - Modernize and Cleanup (#6933)
- Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
- Ballistics - Remove ace mags from incompatible weapons (#6930)
- Medical activity to non local units is not logged (#6925)
- compatibility with CBA scripted 2d optics framework (#6921)
- Medical - Change animation for cpr (#6918)
- Medical - Add condition for surgicial kit (#6916)
- Medical - Prevent opening the medical menu if the player is unconscious (#6915)
- Medical - Add self interaction when needed (#6912))
- Rewrite Medical GUI (#6831)
- Rewrite rectify convert option (#6825)
- Rewrite rectify - Skip distance check if in same vehicle (#6823)
- Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
- Grenades - Don't flashbang spectators (#7029)
- Fractures is misspelled (#7026)
- Ballistics - BI P90 and RHS MP7 updated (#7025)
- Gunbag - Move gunbag type from inheritance to config property (#7022)
- Fixed incorrect classnames in tracer magazines (#7021)
- Unblacklist vanilla medical items from arsenal (#7017)
- Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
- Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
- Medical - Exit turret gunner view when going unconscious (#7003)
- Common - Fix script error with uniqueItems in scheduled (#6998)
- Implement Metis SACLOS guidance (#6997)
- Treatment - cap max animation speed (#6995)
- Fix volume level of max injury sounds (#6994)
- Medical Menu - Hide categories if they don't have any actions (#6988)
- Fix rearming for vehicles using magazine wells (#6987)
- Medical Blood - Small optimizations (#6984)
- Vector - New reticle using CBA scripted optics (#6981)
- remove weather dependancy from winddeflection (#6975)
- += for magwells (#6974)
- Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
- FCS - Skip adding fired...
Version 3.13.0 RC1 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
Release Candidate of the ACE3 Medical Rewrite!
- Read more about it in the news post.
- Submit feedback using the feedback survey.
Change Log will be posted with the full release.
Version 3.12.6
Requires CBA version 3.9.0 or later and Arma 3 version 1.88 or later.
Change Log Summary
ADDED:
- SACLOS and HOT Missiles (#6708)
- Ballistics - Add 100Rnd mags magwell to all MX variants (#6801)
- Arsenal - Add Ability to Transfer a Loadout from Saved to Default (#6793)
- Medical - Add vehicle hint when loading unconc (#6759)
- Medical - Add new setting to hide self-interaction actions (#6756)
- Zeus - Paradrop Cargo (#6743)
- Markers - add setting allowing only marker creator to move (#6734)
- MissileGuidance - Allow using vanilla fire mode key (#6732)
- Medical - Show tourniquets in Medical and Patient information (#6681)
- Medical - Adding option to convert vanilla medical gear (#6680)
- FastRoping - Add rope items which deploy at lengths (#6498)
- Tracers - Add magazines with different tracer colors (#6658)
- Add rksl pm II 5-25x56 compat (#6845)
- Illumination Flares (#4506)
FIXED:
- Safe Mode - Fix disabled laser on safety switch (#6639)
- Repair - Add condition check to progressBar (#6830)
- cfgSkeletons indentation formatting fixes (#6796)
- Arsenal - Fix script stat script errors for odd weapons (#6794)
- Rearm - Fix locality issues with setMagazineTurretAmmo (#6787)
- Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
- Dragging - Fix player getting locked with isCarrying (#6770)
- Interaction - Disable open door action on houses with no user actions (#6760)
- WeaponSelect - Fix putWeaponAway animation (#6758)
- Medical - Skip distance check if in same vehicle (#6757)
- Disposable - Ignore secondary muzzles (#6737)
- Interaction - Fix zeus remote control menu (#6733)
- Zeus - Fix zeus creating after 1.86 (#6726)
- Parachute - Fix "hide altimeter" setting (#6721)
- Zeus - Fix config code breaking during build (#6864)
- Repair - Fix Typhoon rear wheel change (#6207)
- UI - Fix selective UI in cargo (#6585)
- Fix M84 lods (#6854)
- Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#6844)
- Captives - Use the doApplyHandcuffs function for keybind (#6843)
CHANGED:
- Arsenal - Improvements to 3DEN attribute (#6849)
- No Uniform Restrictions - Update for Arma 3 v1.88 (#6829)
- Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
- Cargo - Add condition checking during load/unload (#6821)
- Interact Menu - Cache config actions for CAManBase (#6818)
- HuntIR - Move magwell compat to huntIR config (#6813)
- Pylons - Remove ace_zeus from requiredAddons (#6808)
- Refuel - Cache refuel classes (#6807)
- Cargo - Cache cargo vehicle classes (#6806)
- Minedetector - Cache detectableClasses (#6805)
- Tagging - Cache tagging static models (#6804)
- Inventory - Cache inventory postInit config lookups (#6803)
- Common - Use CBA addons instead of activatedAddons (#6802)
- Common - checkfiles use cba's list of CfgPatches (#6800)
- Compile minedetector scripts at preStart (#6799)
- Interaction Menu - Only compile self actions when needed (#6792)
- Move SelfActions from postInit to config (#6791)
- Fixed Typo from change to chance (#6789)
- Common - optimize toHex (#6788)
- Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
- Goggles - Add entries for APEX/Laws of War facewear (#6778)
- Wirecutters - Add compatibility with more fences from CUP (#6777) (#6750)
- Rearm - Use non-ambigious magazine names (#6761)
- Change PBO check error messages (#6751)
- Remove Redundancy in flashbangExplosionEh (#6749)
- Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
- Italian translation updates (#6738)
- Polish Translation (#6730, #6865)
- Translations - Portuguese (#6860)
- Update Japanese translation (#6838)
- Pylons - Update configure pylons action (#6381)
- Add localUnits array and use that inside medical statemachines (#4836)
Version 3.12.5
Version 3.12.4
Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later.
Change Log Summary
ADDED:
- Quick Mount - Add Get In and Change seat action menu (#5745)
- Explosives - New Timer UI (#6402)
- Chemlight and IR strobe improvements (#6645)
- Nametags - Adjustable colors settings (#6641)
- Add Repair and Rearm interactions to Zeus (#6632)
- Map - Improve flashlight support (#6608)
- Add MagazineWells support (#6604)
- Add the ability to edit user placed markers (#6564)
- Add possibility to create zeus during mission (#6203)
- Arsenal - Add support for mission defined unit insignias (#6556)
- Arsenal - Add Night Vision support stat for scopes (#6671)
- Arsenal - Add Default Loadouts API (#6558)
- MicroDagr - add waypoint precision setting (#6437)
- Arsenal - Add config to force show magazines (mortars) (#6694)
FIXED:
- Map - fix moved markers not synched (#6703)
- MicroDagr - Fix waypoint scrolling (#6700)
- Wirecutters - Add compatibility with more fences from CUP (#6677)
- Wirecutters - Adding primary fence used on Sarahni (#6684)
- Arsenal - Fix NVG overlay appearing in ace arsenal (#6673)
- Goggles - Fix
Show Goggle Effects in Third Person
setting (#6660) - Hearing - add empty geometry to earplugs model (#6659)
- Common - disable light from green weap lasers (#6654)
- AI - Fix units not being removed from the garrison unitMove list consistently (#6651)
- AI - Fix garrison pathing (#6649)
- Rearm - Fix mk6 mortar being reloadable when ammoHandling is enabled (#6648)
- Fastroping - Fix 3den default value (#6642)
- Quick Mount - Fix turrets without weapon treated as gunner (#6636)
- Weather - Fix wind on airports (#6631)
- Nightvision - Fix ENVG II overlay (#6630)
- Vehicles - fix engine start delay turning viv loaded vehicle when starting the engine (#6623)
- Fix slow motion falling of SLAM mines (#6619)
- Cargo - Add load time coefficient setting (#6618)
- Quickmount - Default enable quick mount (empty keybind) and Move to CBA Settings (#6613)
- Safemode - Fix indicator when switching units (#6612)
- Fix rope redeploying without FRIES (#6599)
- Arsenal - Fix attribute blacklist not working in multiplayer (#6598)
- Markers - Disable editing for everything non-icon (#6596)
- Zeus - fix script error fnc_bi_moduleProjectile (#6586)
- Arsenal - Filter firemodes for precision display by showToPlayer (#6572)
- Arsenal - Fix sort by value not sorting properly (#6570)
- Zeus - Group Side Module: preserve group id and assigned team (#6569)
- Map - Fix effects breaking mid mission (#6566)
- Repair - Fix isInRepairFacility for buildings at height (#6561)
- Fix missing semicolon in CfgWeaponsReference (#6548)
- Interaction - Fix switching non-local portable light on (#6522)
- Medical - make setUnconscious not reset firing mode (#6519)
- ACE Tracer adjustment, fix nighttime visibility, add white tracers (#6060)
- Fix script errors reporting wrong line numbers (#6407)
CHANGED:
- Performance Refactoring (findIf/loops) (#6607)
- Interaction - Add condition to zeus actions (#6665)
- Explosives - Add Event for tripflare triggering (#6663)
- Medical - Updated basic blood IV treatment time to be same as advanced medical (#6670)
- Compat R3F - updated with the last version 3.6 (#6664)
- Medical - optimize handle damage caching (#6657)
- Interaction - Improve mouse hint (#6652)
- Make small UAVs battery life more realistic (#6647)
- Vehicle Lock - Enable for planes (#6646)
- AI - Cleanup garrison, add garrison path to curator (#6643)
- Cargo - CanLoadItem ignores vehicle height on scripted load (#6629)
- Dogtags - Cache dogtag children actions (#6625)
- Arsenal - Add key handling to 3DEN attribute (#6622)
- Scopes - Update AMS, KHS and LRPS "ACE_ScopeAdjust" (#6606)
- Realisticnames - Update AMS and KHS's name (#6605)
- Realistic Names - Rename RGN to V40 Mini-Grenade, fix some trailing spaces (#6590)
- Tagging - Cache required items check and use uniqueItems (#6582)
- RHS Compat - Update allowSwapBarrels for some guns (#6675)
- RHS Compat - Simplify HuntIR mag config (#6580)
- RHS Compat - Fix GREF canoes refuel interaction (#6575)
- RHS Compat - Fix static turrets interaction point (#6567)
- RHS Compat - MG42 (#6552)
- RHS Compat - Update bases classes for RHS 4.6 (#6529)
- Add Feature Camera Player EH and Handling (#6573)
- Update No Uniform Restrictions for Arma 3 v1.84 (#6513)
- Add param for settings that require mission restart (#6512)
- Fix some item type magic numbers (#6487)
- Repair - Make eden attributes use config values as default (#6480)
- eden rearm vehicles and pylons can changed by non-config rearm vehicles (#6424)
- Explosives - Optimize creating explosive place actions (#6413)
- Zeus - UI improvements and additional objects setting for Editable Objects module (#6391)
- Improve checking of unit items (#6350)
- Add IR beam to visible laser mode (#6208)
- Interaction - Add Smash Windshield action (#6152)
- Japanese translations (#6705)
- French translations (#6644)
- Italian translations (#6621)
Version 3.12.3
Requires CBA version 3.8.0 or later and Arma 3 version 1.84 or later.
Change Log Summary
ADDED:
- Arsenal - 3DEN Attribute (#6257)
- Arsenal - Add magazineWell support (#6355)
- Speed limit scroll (#6384)
- Add ACE Flags (#6394)
- Realistic names for new assets from Tanks DLC (#6252)
- Zeus - Add ability to unload cargo (#6226)
- Dogtags - Allow dogtags display to be repositioned (#6351)
- Interaction Menu - Ability to modify icon color (#6290)
- Interaction Menu - Add ability to change selector color (#6292)
- Pylons - Separate settings for in-game and zeus (#6365)
- Advanced Fatigue - Add sway factor option (#5773)(#5828)
FIXED:
- Arsenal - Fix terminals not being properly added to currentItems (#6504)
- Arsenal - Fix weapon without mag showing weird velocity (#6500)
- Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig (#6456)
- Arsenal - Fix right tab listNbox not showing last item on first load (#6390)
- Arsenal - Fix possible issue with weapons without firemodes (#6386)
- Arsenal - Fix Rate Of Fire stat (#6385)
- Arsenal - Correct arsenal openBox center check (#6329)
- Arsenal - Fix weight stat for NVGs (#6325)
- Repair - Fix facility is like vehicle (#6478)
- Fix Rearming Pylon Magazines (#6378)
- Disposable - Fix nlaw picture popup error (#6419)
- Explosives - Increase defuse range for underwater mines (#6429)
- Fix typo in med and issue related to unconsciousness (#6411)
- Explosives - don't close display at death (#6405)
- Fix Mavericks and KH25ML diving into the ground. (#6315)
- Fix NVG adjustable brightness (#6291)
- Fix AF sway factor (#6360)
- Fixed mortar double loading (#6240)
- Fix Pointing Problems with Static Weapons (#6377)
- Spall - Don't throw script errors in doSpall if input is bad (#6322)
- Fix suicide bomber explosion position (#6323)
- Check if suicide bomber isAwake (#6324)
- Optimize suicide bomber zeus module (#6314)
- Map - Fix ambient light effect flicking (#6313)
- Quick Mount - Fix mount from water (#6310)
- Repair - isRepairVehicle handling values according to wiki (#6278)
- Tactical Ladder - Fix args to cancleTLdeploy (#6280)
CHANGED:
- Cargo - Support of object without
ace_cargo_size
defined in config or-1
config value (#6364) - Dragging - Add compatibilty for 1.84 static weapons and radars (#6494)
- Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
- Wire cutter - added new fences (#6423)
- Wire cutter - Various improvements and cleanup (#6389)
- Medical Menu - Check cursorObject if cursorTarget is invalid (#6496)
- Fix error in setupExplosive with CBA 3.8.0 (#6476)
- Ignore interaction distance with zeus cargo load module (#6396)
- Common - Update showHud function for new elements (#6459)
- Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439)
- ace_infoDisplayChanged will now trigger also for mods (#6422)
- Explosives - Optimize interactEH function (#6406)
- Logistics - Move to CBA settings and organize in subcategories (#6284)
- Fastroping - Disable ACRE features from helper objects (#6387)
- Cargo load ignore interaction distance parameter (#6395)
- Added hearing config for CSAT, Stealth and Racing Helmets (#6300)
- Hide "Activate Mine" action (#6353)
- Change repair to use icon color not multiple files (#6318)
- Various ACE Arsenal additions and fixes (#6347)
- Hellfire submunition (#6299)
- Attach - Optimize creating children actions (#6345)
- Pass by reference for BI EHs (#6368)
- Cleanup unused priority entry for interact menu actions (#6372)
- Interaction - Allow RHIB push (#6302)
- Clean up deprecated in 3.13 (#6327)
- Allow goggle effects to be set locally per client (#6183)
- Zeus - Improve Editable Objects module and Cleanup (#6294)
- Add ace hearing support to the tank DLC helmet (#6296)
- Zeus - Toggle NVGs and Flashlights improvements (#6219)
- Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
- Italian Translation Update (#6425)
- Traditional Chinese Translation Update (#6408)(#6400)
- Japanese Translation Update (#6375)(#6374)(#6340)(#6503)
Version 3.12.2
Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later.
Change Log Summary
ADDED:
- Arma 1.82 compatibility (#6201)
- NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
- ACE Arsenal - Add item stats (#6110)
- Allow displayTextStructured to be moved via game layout settings (#6102)
- Add Camping Light interactions and map lighting support (#6087, #6078)
- Add pylon whitelist option (#6080)
- Zeus - suicide bomber module (#6036)
- Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
- Add displayNames for some of the settings (#6136)
- Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)
FIXED:
- Rearm - Increase distance check for large aircraft (#6276)
- Repair - Ignore destroyed repair vehicles (#6262)
- Repair - Handle changes to getAllHitPointsDamage (#6250)
- Refuel - Fix hint string not being localized (#6214)
- Realistic Names - Fix for pylon version of maverick (#6263)
- Hellfire - Fix hellfires not showing after 1.82 (#6259)
- InteractionMenu - Always compile before adding main action (#6156)
- ACE Arsenal - Fix interaction condition (#6140)
- Interaction - Fix div0 error in getVehiclePos (#6139)
- HuntIR - Register as a feature cam (block NVG border) (#6138)
- HuntIR - Fix connecting when ammo is null (#6099)
- Scopes - Use real zero for non-adjustable scopes (#6128)
- Decrease direct hit damage done by AGM-114N (#6121)
- Pylons - Fix old weapons not being removed (#6100)
- Medical AI - Fix AI activation (#6077)
- Zeus - Remove ACE Arsenal in advance when already present (#6246)
- Overheating - Fix allowSwapBarrel condition (#6170)
- Fix fastropes being blocked after ropes breaking (#6239)
- Fix Airdrops sinking in the ground (#6238)
- Fix undefined variable in hitreactions_fnc_fallDown (#6235)
- Fix getAllRearmTurrets (#6224)
- Fix Slideshow action numbering (#6198)
- Fix empty return value of getUnitTrait (#6160)
- More various ACE Arsenal fixes (#6192)
CHANGED:
- ACE Hint - New preview image (#6271)
- Cookoff - Damage handling disabled by default (#6264)
- Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
- FCS - Switch to using vanilla FCS for attack helicopters (#6265)
- Cleanup ace_vehicles for 1.82 (#6247)
- ACE Arsenal - Shorten handleStats window resize (#6176)
- ACE Arsenal - Add stat for scope magnification (#6150)
- Add various misc improvements for ACE Arsenal (#6111, #6083)
- Enabled cancel button when exiting ACE Arsenal (#6065)
- ace_map - BFT settings subcategory (#6165)
- Scope stats and ballistic stats improvement (#6164)
- Cargo - Remove excess lower empty space in menu (#6112)
- Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
- Small changes to persistent laserpointer (#6101)
- Aircraft - Disable scripted eject if vehicle is locked (#6096)
- Advanced Throwing - Disable when controlling UAV (#6092)
- Cargo - Improve class initialization (#6085)
- Zeus - Improve various UI elements (#6036)
- Spectator - improve handling of grenades (#6012)
- Change ace_map settings to use CBA init directly (#5984)
- WeaponSelect - Use CBA Setting (#5581)
- Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
- Compat R3F - AtragMx presets Scope Base Angle (#6195)
- Compat R3F - AB and ACE3 ballistics updated (#6171)
- Compat R3F - Dispersion overhaul & AtragMx presets #6003
- Compat RHS - Add ace hellfire support to apaches (#6056)
REMOVED:
- Remove references to vanilla classes which have been removed from the base game (#6206)