Wrappers contains all our native code and its interfaces to C#.
It usually involves a download phase which pulls prebuilt Core libraries from a server.
We have a second C++ layer called ObjectStore which contains many of our cross-platform abstractions and is pulled into Wrappers as a git submodule.
Wrappers also contains a small amount of C++ code which provides the mapping from C# to the ObjectStore and Core logic.
If you cloned your realm-dotnet
repository, you can use a git command to get the submodule:
- Open a terminal window in the
realm-dotnet
source directory - Enter the command
git submodule update --recursive
If you downloaded a zip of the source, you need to go back to github to identify which version of Objectstore is required. There is no git information in the zip file which specifies this.
- Look in the github repo wrappers/src and you will see the link to the submodule, eg:
object-store @ fb2ed6a
. - Click the link to take you to the tree in ObjectStore
- Download a zip using the GitHub download button in that tree, eg
realm-object-store-fb2ed6aa0073be4cb0cd059cae407744ee883b77.zip
- Unpack its contents into
wrappers/src/object-store
Prerequisites:
- Install cmake and zlib:
brew install cmake zlib
.
These instructions assume you have either downloaded a zip from gitub of the realm-dotnet source, or checked out a clone, and then downloaded ObjectStore as above.
cd wrappers
build-ios.sh
- this will probably download a current version of core binaries, unless you have built recently. The download and subsequent builds will take some time, depending on your system, as it builds a binary wrapper library for both device and simulator.
Building for Android uses CMake with a toolchain file. You can either configure CMake with an Android toolchain file manually, or build with build-android.sh
. By default it will build for armeabi-v7a, arm64-v8a, x86, and x86_64. You can specify a single ABI to build by passing --arch=$ABI
. You can also choose a build configuration by passing --configuration=$CONFIG
. The script also accepts CMake arguments like -GNinja
.
You need to have the Android NDK installed, version r10e, and set an environment variable called ANDROID_NDK
pointing to its location.
You need Visual Studio 2017 (or later) with the C++ Universal Windows Platform tools
and Visual C++ tools for CMake
components as well as a version of the Windows SDK installed.
You also need Vcpkg installed in C:\src\vcpkg
, with the OpenSSL and Zlib ports built:
c:\src\vcpkg\vcpkg.exe install zlib:x64-windows-static openssl:x64-windows-static
Valid Windows platforms (architectures) are Win32
, x64
, and ARM
. You can specify all or a subset to save time when building.
-
To build for regular Windows run
.\build.ps1 Windows -Configuration Debug/Release -Platforms Win32, x64
-
To build for Windows Universal run
.\build.ps1 WindowsStore -Configuration Debug/Release -Platforms Win32, x64, ARM
You can find the CMake-generated Visual Studio project files in cmake\$Target\$Configuration-$Platform
and use them for debugging.
build.sh
automates configuring and building wrappers with CMake. It accepts CMake arguments like -GNinja
.
For Linux builds you can just build and run Dockerfile.centos
if you don't have access to a Linux environment:
docker build . -f Dockerfile.centos -t realm-dotnet/wrappers
docker run -v path/to/wrappers:/source realm-dotnet/wrappers
All builds steps download the required realm components (core and sync) automatically.
Note if you have changed the wrappers source and added, deleted or renamed files, you need to update src/CMakeLists.txt
for builds to work.