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helper.py
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helper.py
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import bpy
from mathutils import Vector
def sc_poll_op(context):
space = context.space_data
if hasattr(space, "node_tree"):
if (space.node_tree):
return space.tree_type == "ScNodeTree"
return False
def sc_poll_mesh(self, object):
return object.type == "MESH"
def sc_poll_curve(self, object):
return object.type == "CURVE"
def sc_poll_curve_font(self, object):
return object.type in ["CURVE", "FONT"]
def sc_poll_lattice(self, object):
return object.type == "LATTICE"
def focus_on_object(obj, edit=False):
if (bpy.ops.object.mode_set.poll()):
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.select_all(action="DESELECT")
if (obj):
if (obj.name in bpy.context.view_layer.objects):
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
if (edit):
bpy.ops.object.mode_set(mode="EDIT")
def remove_object(obj):
if (obj):
try:
data = obj.data
type = obj.type
except:
return
bpy.data.objects.remove(obj, do_unlink=True, do_id_user=True)
if hasattr(data, "users"):
if data.users == 0:
if (type == 'MESH'):
bpy.data.meshes.remove(data, do_unlink=True, do_id_user=True)
elif (type in ['CURVE', 'FONT']):
bpy.data.curves.remove(data, do_unlink=True, do_id_user=True)
def apply_all_modifiers(object):
if (object):
if (object.name in bpy.context.view_layer.objects):
bpy.context.view_layer.objects.active = object
while(object.modifiers):
bpy.ops.object.modifier_apply(modifier=object.modifiers[0].name)
def get_override(active=None, edit=False, selected=[], type='VIEW_3D'):
override = bpy.context.copy()
if (type == 'VIEW_3D'):
override["active_object"] = active
if (edit):
override["edit_object"] = active
if (active not in selected):
selected.append(active)
override["selected_object"] = selected
flag = False
for window in bpy.data.window_managers[0].windows:
for area in window.screen.areas:
if area.type == type:
override["area"] = area
override["region"] = [i for i in area.regions if i.type == 'WINDOW'][0]
flag = True
break
if (flag):
break
return override
def print_log(parent=None, child=None, func=None, msg=""):
log = "SORCAR: "
if (parent):
log += parent + ": "
if (child):
log += child + ": "
if (func):
log += func + "(): "
log += msg
print(log)
def update_each_frame(scene):
for i in bpy.data.node_groups:
if (i.bl_idname == "ScNodeTree"):
if (i.prop_realtime):
i.execute_node()
def convert_data(data, from_type=None, to_type=None):
if (data == None or from_type == None or to_type == None):
return False, None
try:
if (to_type == "NUMBER"):
if (from_type == "NUMBER"):
val = data
elif (from_type == "BOOL"):
val = float(data)
elif (from_type == "STRING"):
val = float(eval(data))
elif (from_type == "VECTOR"):
val = Vector(data).magnitude
elif (from_type == "OBJECT"):
val = bpy.data.objects.find(data.name)
elif (from_type == "CURVE"):
val = bpy.data.curves.find(data.name)
elif (from_type == "ARRAY"):
val = len(eval(data))
elif (from_type == "SELECTION_TYPE"):
return False, None
elif (to_type == "BOOL"):
if (from_type == "NUMBER"):
val = bool(data)
elif (from_type == "BOOL"):
val = data
elif (from_type == "STRING"):
val = bool(data)
elif (from_type == "VECTOR"):
val = bool(data)
elif (from_type == "OBJECT"):
val = bool(data)
elif (from_type == "CURVE"):
val = bool(data)
elif (from_type == "ARRAY"):
val = bool(eval(data))
elif (from_type == "SELECTION_TYPE"):
val = len(data) != 0
elif (to_type == "STRING"):
if (from_type == "NUMBER"):
val = str(data)
elif (from_type == "BOOL"):
val = str(data)
elif (from_type == "STRING"):
val = data
elif (from_type == "VECTOR"):
val = str(Vector(data).to_tuple())
elif (from_type == "OBJECT"):
val = str(repr(data))
elif (from_type == "CURVE"):
val = str(repr(data))
elif (from_type == "ARRAY"):
val = data
elif (from_type == "SELECTION_TYPE"):
val = str(data)
elif (to_type == "VECTOR"):
if (from_type == "NUMBER"):
val = (data, data, data)
elif (from_type == "BOOL"):
val = (float(data), float(data), float(data))
elif (from_type == "STRING"):
val = Vector(eval(data)).to_tuple()
elif (from_type == "VECTOR"):
val = data
elif (from_type == "OBJECT"):
return False, None
elif (from_type == "CURVE"):
return False, None
elif (from_type == "ARRAY"):
val = Vector((eval(data)[0], eval(data)[1], eval(data)[2])).to_tuple()
elif (from_type == "SELECTION_TYPE"):
val = Vector(float("VERT" in data), float("EDGE" in data), float("FACE" in data)).to_tuple()
elif (to_type == "OBJECT"):
if (from_type == "NUMBER"):
val = bpy.data.objects[data]
elif (from_type == "BOOL"):
return False, None
elif (from_type == "STRING"):
val = bpy.data.objects[eval(data).name]
elif (from_type == "VECTOR"):
return False, None
elif (from_type == "OBJECT"):
val = data
elif (from_type == "CURVE"):
return False, None
elif (from_type == "ARRAY"):
return False, None
elif (from_type == "SELECTION_TYPE"):
return False, None
elif (to_type == "CURVE"):
if (from_type == "NUMBER"):
return False, None
elif (from_type == "BOOL"):
return False, None
elif (from_type == "STRING"):
return False, None
elif (from_type == "VECTOR"):
return False, None
elif (from_type == "OBJECT"):
return False, None
elif (from_type == "CURVE"):
val = data
elif (from_type == "ARRAY"):
return False, None
elif (from_type == "SELECTION_TYPE"):
return False, None
elif (to_type == "ARRAY"):
if (from_type == "NUMBER"):
val = "[" + str(data) + "]"
elif (from_type == "BOOL"):
val = "[" + str(data) + "]"
elif (from_type == "STRING"):
val = str(list(eval(data)))
elif (from_type == "VECTOR"):
val = str(list(data))
elif (from_type == "OBJECT"):
val = "[" + repr(data) + "]"
elif (from_type == "CURVE"):
val = "[" + repr(data) + "]"
elif (from_type == "ARRAY"):
val = data
elif (from_type == "SELECTION_TYPE"):
val = str(list(data))
elif (to_type == "SELECTION_TYPE"):
if (from_type == "NUMBER"):
return False, None
elif (from_type == "BOOL"):
return False, None
elif (from_type == "STRING"):
val = eval(data)
elif (from_type == "VECTOR"):
val = set()
if bool(data[0]):
val.add("VERT")
if bool(data[1]):
val.add("EDGE")
if bool(data[2]):
val.add("FACE")
elif (from_type == "OBJECT"):
return False, None
elif (from_type == "CURVE"):
return False, None
elif (from_type == "ARRAY"): # Allows you to take in a boolean array
data_eval = eval(data)
val = set()
if bool(data_eval[0]):
val.add("VERT")
if bool(data_eval[1]):
val.add("EDGE")
if bool(data_eval[2]):
val.add("FACE")
elif (from_type == "SELECTION_TYPE"):
val = data
return True, val
except:
return False, None
def selection_type_to_string(sel_type):
out = []
if "VERT" in sel_type:
out.append("Vertex")
if "EDGE" in sel_type:
out.append("Edge")
if "FACE" in sel_type:
out.append("Face")
return " + ".join(out)