Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Track Unit History in GameObj's #11

Open
ZephyrBlu opened this issue Jan 13, 2021 · 0 comments
Open

Track Unit History in GameObj's #11

ZephyrBlu opened this issue Jan 13, 2021 · 0 comments

Comments

@ZephyrBlu
Copy link
Owner

ZephyrBlu commented Jan 13, 2021

Since GameObj's are mutable, currently if a unit morphs it's previous name is not tracked anywhere. Should definitely add this to GameObj's since it would be easy and useful.

Also implement name_at_gameloop method on GameObj to easily be able to find which state the object is in at any given time.

ZephyrBlu added a commit that referenced this issue Feb 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant