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Since GameObj's are mutable, currently if a unit morphs it's previous name is not tracked anywhere. Should definitely add this to GameObj's since it would be easy and useful.
Also implement name_at_gameloop method on GameObj to easily be able to find which state the object is in at any given time.
The text was updated successfully, but these errors were encountered:
Since GameObj's are mutable, currently if a unit morphs it's previous name is not tracked anywhere. Should definitely add this to GameObj's since it would be easy and useful.
Also implement
name_at_gameloop
method onGameObj
to easily be able to find which state the object is in at any given time.The text was updated successfully, but these errors were encountered: