diff --git a/wadsrc/static/zscript/actors/actor.zs b/wadsrc/static/zscript/actors/actor.zs index c07f0a4da01..c9874596f02 100644 --- a/wadsrc/static/zscript/actors/actor.zs +++ b/wadsrc/static/zscript/actors/actor.zs @@ -89,13 +89,6 @@ class Actor : Thinker native const DEFMORPHTICS = 40 * TICRATE; const MELEEDELTA = 20; - enum EMissileHitResult - { - MHIT_DEFAULT = -1, - MHIT_DESTROY = 0, - MHIT_PASS = 1, - } - // flags are not defined here, the native fields for those get synthesized from the internal tables. // for some comments on these fields, see their native representations in actor.h. diff --git a/wadsrc/static/zscript/doombase.zs b/wadsrc/static/zscript/doombase.zs index 96a1c535e4d..b3f4610d52b 100644 --- a/wadsrc/static/zscript/doombase.zs +++ b/wadsrc/static/zscript/doombase.zs @@ -612,6 +612,13 @@ enum EPickStart } +enum EMissileHitResult +{ + MHIT_DEFAULT = -1, + MHIT_DESTROY = 0, + MHIT_PASS = 1, +} + class SectorEffect : Thinker native { native protected Sector m_Sector;