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makelove.toml
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name = "bugscraper"
# default_targets = ["lovejs", "win32", "win64", "macos", "appimage"]
default_targets = []
build_directory = "_export"
icon_file = "icon.png"
love_files = [
"+*",
"-*/.*",
"-./_export/*",
"-./_dyn/*",
"-./_tools/*",
"-*.aseprite",
"-*.lnk",
"-./luasteam.dll",
"-./steam_api64.dll",
]
# love_version = "12.0"
[windows]
# The files specified here will be added in addition to the ones specified on top level.
# All specified files will simply be added to the .zip archive.
[windows.archive_files]
"steam_appid.txt" = "steam_appid.txt"
"luasteam.dll" = "luasteam.dll"
"steam_api64.dll" = "steam_api64.dll"
# Exe metadata is specified as a version string (key) and it's value
# The values shown here are the ones set by makelove by default (you can overwrite them here)
# and the values in the comments are the original values in love.exe
# If you are not doing a versioned build, 0.4 is empty.
[windows.exe_metadata]
FileDescription = "Bugscraper: Rise to the top of a bug-filled tower" # "LÖVE {löve version}"
FileVersion = "0.6" # "{löve version}"
CompanyName = "Léo Bernard" # "LÖVE World Domination Inc."
LegalCopyright = "Copyright © 2024 Léo Bernard" # "Copyright © 2006-2020 LÖVE Development Team" or ""
ProductName = "Bugscraper" # "LÖVE"
# ProductVersion = "<same as FileVersion>"
OriginalFilename = "bugscraper.exe" # "love.exe"
[macos]
# optionally, you can include a mac-specific icon, if not mac will use the same icon as other targets
icon_file = "icon.png" # or macIcon.icns
# The files specified here will be added in addition to the ones specified on top level.
# All specified files will be copied to the <name>/Contents/Resources/ directory of the .app file.
[macos.archive_files]
"steam_appid.txt" = "steam_appid.txt"
"_dyn/osx/luasteam.so" = "luasteam.so"
"_dyn/osx/libsteam_api.dylib" = "libsteam_api.dylib"
[macos.app_metadata]
# CFBundleName = "<same as the name from the main config>"
CFBundleIdentifier = "com.yolwoocle.bugscraper"
NSHumanReadableCopyright = "Copyright © 2024 Léo Bernard"
CFBundleShortVersionString = "0.5.1"
[linux]
# [linux.archive_files]
# "steam_appid.txt" = "steam_appid.txt"
# "luasteam.so" = "luasteam_linux64.so"
# "libsteam_api.so" = "libsteam_api_linux64.so"
# These values are included in the .desktop file
[linux.desktop_file_metadata]
Comment="Bugscraper: Rise to the top of a bug-filled tower"
Categories="Game;" # Default is "Game;" (semicolon is separator and terminator)
[lovejs]
title = "Bugscraper" # used on the resulting web page
memory = "40000000" # starting memory of the webpage (default is 20 MB)