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BMeshModule.cpp
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BMeshModule.cpp
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/*
* Copyright (c) 2020 -- Daniel Amthauer
*
* Based on BMesh for Unity by Élie Michel (c) 2020, original copyright info included below
* as specified by the original license terms. Those terms also apply to this version.
*/
/*
* Copyright (c) 2020 -- Élie Michel <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "BMeshModule.h"
#include "BMeshOperators.h"
#include "BMeshLog.h"
DEFINE_LOG_CATEGORY(LogBMesh)
void FBMeshModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
//Register interpolators for default types
FBMeshOperators::RegisterDefaultTypeInterpolators();
}
void FBMeshModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
IMPLEMENT_MODULE(FBMeshModule, BMesh)