Create a tiling set of assets needed to make a island-themed environment.
The tiles should each by 32x32 pixels in size, any background tiles or props may be larger. You should use no more than 30 or so colors across all of your background
objects. Once you have made the core assets, use them to create a scene in unity depicting a island environment.
Hint: Complete week 2 of the given course.
It will look something like this:
Ground tile set:
Sky tile set:
Mountains tile set:
Background tile set:
Level Design:
Like with the barrel asset assignment, see how you can use the constraints of the exercise to make creative and interesting choices. What the player might find in the environment is up to you. Coins? Treasure? A shipwreck? These decisions will create atmosphere for your game.
This assignment will be graded on the following criteria: