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Entity X-Ray #1079

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4 tasks done
rwqfsfasxc100 opened this issue Oct 21, 2024 · 0 comments
Open
4 tasks done

Entity X-Ray #1079

rwqfsfasxc100 opened this issue Oct 21, 2024 · 0 comments
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status:unconfirmed New issue. Needs triage. type:enhancement New feature or request

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@rwqfsfasxc100
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Pre-suggestion checklist

  • I have searched existing issues and didn't find any previous issues with the same suggestion.
  • This is only one suggestion. I understand that GitHub issues don't work well with lists.
  • This feature doesn't already exist in the latest version of Wurst. I've made sure my installation is up to date.
  • I have looked at the code and am reasonably confident that this suggestion is possible to implement.

What type of improvement are you suggesting?

Adding a different kind of feature.

What type of player would find this improvement useful?

Builders, Miners, Griefers, PVPers, Anarchy/faction players

Description

This hack idea originally came from a bedrock edition x-ray shader from around 8-9 years ago. I couldn't find it so sadly cannot find a source. It worked by inverting the cubes of entities using negative sizes, which for whatever reason caused them to render in front of blocks.

This would be an alternative to most of the ESP features (entity, player and item ESPs are obvious. However, the original shader worked with chests and item frames too for some reason, so this could work as another standalone alternative to ChestESP as well). Instead of having a box outline being rendered, it would just push the entity rendering in front of any blocks being rendered, however may have conflicts with some mods that occlude entity rendering.

@rwqfsfasxc100 rwqfsfasxc100 added status:unconfirmed New issue. Needs triage. type:enhancement New feature or request labels Oct 21, 2024
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Labels
status:unconfirmed New issue. Needs triage. type:enhancement New feature or request
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