diff --git a/docs/history.md b/docs/history.md index c5e89280a..0bb4e75cf 100644 --- a/docs/history.md +++ b/docs/history.md @@ -1,22 +1,22 @@ ## 4.4.0 -* Fix chatterbox example not getting dropped item -* Fix 404d link to license [#2601](https://github.com/PrismarineJS/mineflayer/pull/2601) -* Add bot.clickWindow mode disclaimer [#2595](https://github.com/PrismarineJS/mineflayer/pull/2595) -* Add spectator to GameMode types [#2627](https://github.com/PrismarineJS/mineflayer/pull/2627) -* Update types for isABed [#2628](https://github.com/PrismarineJS/mineflayer/pull/2628) -* Replace openChest with openContainer in docs and examples [#2656](https://github.com/PrismarineJS/mineflayer/pull/2656) -* Add ender chests as a chest type [#2642](https://github.com/PrismarineJS/mineflayer/pull/2642) -* Added method to wait until sleep function is in reality sleeping [#2617](https://github.com/PrismarineJS/mineflayer/pull/2617) -* Added type on move event [#2712](https://github.com/PrismarineJS/mineflayer/pull/2712) -* Added thunderState type [#2711](https://github.com/PrismarineJS/mineflayer/pull/2711) -* Fix type error on chest open [#2684](https://github.com/PrismarineJS/mineflayer/pull/2684) -* Add support for repeating and chain command blocks. [#2669](https://github.com/PrismarineJS/mineflayer/pull/2669) -* Add player object to blockBreakProgressEnd & observed. [#2647](https://github.com/PrismarineJS/mineflayer/pull/2647) -* Add entity to blockBreakProgress [#2648](https://github.com/PrismarineJS/mineflayer/pull/2648) -* Add direction support to activateBlock, openBlock [#2039](https://github.com/PrismarineJS/mineflayer/pull/2039) -* Add entityAtCursor function [#2077](https://github.com/PrismarineJS/mineflayer/pull/2077) -* Fix regex dos [#2350](https://github.com/PrismarineJS/mineflayer/pull/2350) +* Fix chatterbox example not getting dropped item (@u9g) [commit](https://github.com/PrismarineJS/mineflayer/commit/f860eac01a0418f4a3de749482d8cab681acc48a) +* Fix 404d link to license (@BalaM314) [#2601](https://github.com/PrismarineJS/mineflayer/pull/2601) +* Add bot.clickWindow mode disclaimer (@IceTank) [#2595](https://github.com/PrismarineJS/mineflayer/pull/2595) +* Add spectator to GameMode types (@IceTank) [#2627](https://github.com/PrismarineJS/mineflayer/pull/2627) +* Update types for isABed (@amoraschi) [#2628](https://github.com/PrismarineJS/mineflayer/pull/2628) +* Replace openChest with openContainer in docs and examples (@slightly-imperfect) [#2656](https://github.com/PrismarineJS/mineflayer/pull/2656) +* Add ender chests as a chest type (@RoseChilds) [#2642](https://github.com/PrismarineJS/mineflayer/pull/2642) +* Added method to wait until sleep function is in reality sleeping (@sefirosweb) [#2617](https://github.com/PrismarineJS/mineflayer/pull/2617) +* Added type on move event (@sefirosweb) [#2712](https://github.com/PrismarineJS/mineflayer/pull/2712) +* Added thunderState type (@sefirosweb) [#2711](https://github.com/PrismarineJS/mineflayer/pull/2711) +* Fix type error on chest open (@IceTank) [#2684](https://github.com/PrismarineJS/mineflayer/pull/2684) +* Add support for repeating and chain command blocks. (@mirkokral) [#2669](https://github.com/PrismarineJS/mineflayer/pull/2669) +* Add player object to blockBreakProgressEnd & observed. (@JackCrispy) [#2647](https://github.com/PrismarineJS/mineflayer/pull/2647) +* Add entity to blockBreakProgress (@JackCrispy ) [#2648](https://github.com/PrismarineJS/mineflayer/pull/2648) +* Add direction support to activateBlock, openBlock (@IceTank) [#2039](https://github.com/PrismarineJS/mineflayer/pull/2039) +* Add entityAtCursor function (@O-of) [#2077](https://github.com/PrismarineJS/mineflayer/pull/2077) +* Fix regex dos (@IceTank) [#2350](https://github.com/PrismarineJS/mineflayer/pull/2350) ## 4.3.0