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ReleaseNotes.txt
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0.4.1
- #192 Transceivers remember their channel when broken.
- Output of Photovoltaic panel can now be set in the config file
- Insulated redstone conduits now provide signals to liquid conduits.
- Fixed rendering of 'color bands' on insulated conduits
- #207 Fixed '0% Chance' tool tip in NEI.
- #208 Redstone conduits now receive signals from computer craft terminals
- #214 Fixed crash when reservoir used with red stone in motion (it doesn't work after moving, but it won't crash)
- #215 Fixed crash when ender io block used with Archimedes Ship Marker
- #219 Allow mod iron and gold ores / ingots to be processed in SAG Mill
- #225 Fixed crash with insulated conduits
- #227 Fixed crash when using powered lights
0.4.0
- Added greater control over conduit connections. Can now disable connections between external blocks and other conduits using a wrench.
- Added Insulated Redstone Conduits
- Supports mutliple signals with different 'colors' to be transimitted within a single conduit.
- Only limited rednet support with this release, full support coming soon.
- Added portable MJ monitor / reader.
- Added block MJ monitor. Displays information about the power network and can optionaly emmit a redstone signal to conrol engines / generators (Textures Alchemist + zephraph).
- Added wildcard option when specifying metadata values in SAG Mill recipes
- Recipes added to the SAG Mill (Unrepentant-Atheist)
- Fixed bug preventing the Transeivers config file from being saved.
- Allowed EIO recipies requiring sticks to use ore dictionary sticks.
- Fixed #199
- Fixed #203
0.3.3
- Fixed bug that was deleting power stored in conduits.
- Fixed dupe bug in mill recipes.
0.3.2
- Made alloy furnace more automation friendly.
- Fixed bug that could create extra power.
- Fixed use of item and ore dictionary dumps from the SAGMillRecipes_user.xml file
- #173 Fixed rare crash with conduit placement
- #174 Fixed crash when invalid characters in transceiver name
- #177 Fixed crash when using force wrench om fluid conduits (force wrench is still not supported, it just shouldn't crash the game)
- #184 Fixed crash when removal of old config file failed
0.3.1
- Added configurable input and output limits to Capacitor Banks
- Added item charging to Capacitor Banks
- Added BC gate triggers for Capacitor Banks (implemented by domi1819)
- Update SAG Mill recipe update mecansim. The are now 'core' and user defined recipe files to avoid conflicts on update.
- Tweaked SAG Mill recipes (implemented by Unrepentant-Atheist)
- #168 Fixed crash when using Java 1.6
- #170 Stopped conduits and capacitor banks from draining power into BC item and fluid pipes.
0.2.4/b/c
- Alot of new improved recipes (Thanks Alchemist and DaeDoug)
- Added NEI integration for SAG Mill and Alloy Furnace (only in 1.6, any volenteers for port to 1.5?)
- New config options to:
- disable solars
- set number of conduits created per recipe
- use 'hard' recipes (feedback required with these, not sure how hard 'hard' should be)
#160 Crash when using transceiver
#159 Added guard to prevent crash with poorly defined fluids.
#153 Changed format of file format for transceiver channels to allow special chars (old format is automatically updated).
#137 Fixed fluids being 'destroyed' when a conduits attempts to extract fluids that are not allowed in it.
#135 Fixed crash when some fluids used with liquid conduits.
0.2.3
- Added fluid support to transceivers
- Liquid conduits now display fluid type.
- SAG Mill recipe updates from Unrepentant-Atheist
- #102 Bucket no longer consumed when lava bucket used in Stirling Gen.
0.2.1
- Made energy loss, energy up keep and max IO for transceiver configurable. Default is 0 loss, 0.25 upkeep, 256 max IO.
- Merged SAG Mill recipes for railcraft and BoP Bonesegments provided by Unrepentant-Atheist
- #117 fixed
- #100 Added code to make facade hiding compatible with MPS Omni Wrench module.
- #106 Fixed vanishing power when set to 'do not allow input'
- #133 Fixed trivial NPE error.
- #111 Conduits where defaulting to opaque to light when no facade was present.
- #110 Fixed possibility of crash occurring, caused by EIO nuggests being removed in previous version.
- # Fixed missing textures in 1.5.2
0.2.0
- Added 'Dimensional Transceiver'.
- Added ability to specify SAG Mill recipes via an XML config file
- Updated and Improved recipes for some machines.
- #96 Provided progamtic access to the XML config to other developers / mods to add recipes at runtime.
- #25 Breaking any of machines gives you the block back in creative
- #40 Stirling gen not filling a TE energy cell
- #70 Performance loss when using Electric Lights
- #78 Light passing through facades
- #88 Forestry's Fermenter not accepting power
- #94 Crash when removing Capacitor Banks
- #99 Lighting issue
- #103 Crash wehn using transciever
0.1.25
- Fixed server crash added in 0.1.24
0.1.24
- #63 Fixed placement issues with conduits
- Improved mechanism to update facade rendering when a wrench is equipped
- #62 Small change to enderface recipe due to conflict (still a tempory recipe)
- #45 The Alloy Furnace now allows standard furnace recipes to be disabled
0.1.23
- Fixed #47 Facades causing large performance decrease
0.1.22
- Added ability to set power conduits to input,output or both by right clicking with a wrench.
- Fixed crashes in issues #55 and #58
0.1.21
- #37 Fixed case where liquid conduit not powered by conduit switch in the same block.
- #44 Liquids in reservoir and conduits not always rendering correctly.
- #28: Fixed electric light updates when light occluded.
- #9: Railcraft tanks not forming near electric lights
- #43: SAG Mill accepting items into the output slot.
- #19: Capacitor banks not getting picked up by turtles.
- #36: Fixed interaction with modular power suits glove wrench.
0.1.20
- Issue 33: Fixed crash on startup when used with some mods
- Issue 24: Fused Quartz doesn't have breaking particles.
- Issue 7: Lighting glitch in NEI when displayed EIO tool tips
- Issue 39: Grass facades not rendered correctly.
- Issue 35: Alloy recipes would accept the incorrect ingredients.
- Issue 31: Liquid conduits now drain any small amount of liquid left in pipes.
- Issue 22: Added sound for conduit placement.
- Issue 34: Conduit not removed from inventory when placed in empty facade.
0.1.19
- Renamed crusher to SAG Mill
- Fixed crash with SAG Mill when Tinkers Construct installed
- Fixed missing SAG recipes when multiple ores of the same type where found
- Fixed animated texture in 1.5.2 version
- Changed drop behaviour of Capacitor Banks to allow them to be retrieved using turtles
0.1.18.1
- Added crusher (tempory textures and UI), aka Pulverizer, aka Macerator
- Fixed server crash when using conduit switches
- Fixed crash when mekanism and EnderIO liquid conduits combined
- Reduced cost of capacitor banks
0.1.17.1
- Fixed missing texture
0.1.17
- Reworked algorithm for energy distribution between a power conduit network and Capacitor Banks
- Shiny new textures from Alchemist and KEGARR, thanks!
- Fixed bug with alignment of painted dyed wool stairs
- Fixed bug with painted half slabs not merging correctly
- Various other minor bug fixes
0.1.15
- Conduit sizes can now be changed via the config file.
- Power conduits reworked to resolve reported issues.
0.1.14
- Fixed output and other issues with power conduits
- Capacitor banks should now correctly absorb any excess power supply across the conduit network, and only output power when their is a deficit.
0.1.13
- Fixed fluid duplication in liquid conduits
0.1.11
- Fixed SMP
0.1.10
- Added painted half slabs
- Added alternate binder recipe
- Added wrench recipe
- Fixed facade recipe
- Added shift-click with wrench to instantaly break all machines and conduits
- Bug fixes and tweaks
0.1.9
- Added Capacitor Bank MJ storage block
- Furnace recipes can now be cooked up in the alloy furnace
- Dupe bug and various other bug fixes
- Texture improvements
0.1.8
- Added electric lights
- Fixed lighting bug with custom stairs
- Fixed missing Stirling Generator UI texture.
0.1.7
- Fixed Solar Panels in SMP
- Added new capacitor upgrades
- Added nugget -> ingot recipes
- Reduced industrial binder per gravel from 8 to 4
- Fixed EnderIO operation with Forestry machines.
0.1.6 - Fixed integration with redstone conduits/cells from TE.
- Fixed crash when conecting EIO conduits to BC pipes.
0.1.5 - Fixed typo and Fused Quartz recipe
0.1.4 - Initial Release. EnderIO not working correctly with some Forestry blocks.