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pressurerenderer.h
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#ifndef PRESSURERENDERER_H
#define PRESSURERENDERER_H
#include "blockrenderer.h"
class PressurePlateRenderer : public DumbBlockRenderer
{
public:
virtual void renderSpecialBlock(const BLOCK_WDATA, GLFix x, GLFix y, GLFix z, Chunk &c) override;
virtual void drawPreview(const BLOCK_WDATA block, TEXTURE &dest, int x, int y) override;
virtual bool isObstacle(const BLOCK_WDATA /*block*/) override { return false; }
virtual bool isOpaque(const BLOCK_WDATA /*block*/) override { return false; }
virtual bool isBlockShaped(const BLOCK_WDATA /*block*/) override { return false; }
virtual AABB getAABB(const BLOCK_WDATA, GLFix x, GLFix y, GLFix z) override;
virtual void tick(const BLOCK_WDATA, int local_x, int local_y, int local_z, Chunk &c) override;
virtual PowerState powersSide(const BLOCK_WDATA block, BLOCK_SIDE side) override;
virtual const char* getName(const BLOCK_WDATA) override;
protected:
constexpr static GLFix height = BLOCK_SIZE / 16;
};
#endif // PRESSURERENDERER_H