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On 3-way incompatibilities #80
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To paraphrase from one of the affected mod's author: "These are overhaul mods; you are supposed to use only one of them. Mixing overhaul mods together and then finding out it doesn't work doesn't make a strong support case." I guess this is really up to the individual users to figure out how to deal with this. While C# codes are objective and the intent is often clear from reading the code (therefore allowing the Community Unification to happen), the XML mods side is not as crystal clear. Therefore, closed, but retained as PSA. |
Refer to a comment in this thread, where the problem is documented:
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With the widespread use of Elite Bionics Framework, a new kind of incompatibility has appeared.
Basically, if 2 bionic mods (especially the "vanilla enhanced" style mods) try to add EBF hediffs to some common vanilla bionics, then an error will be thrown by the game itself: "no duplicate hediffs on the same bionic".
Seems like a problem that should be solved.
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