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Hi guys! I need some advice about OpenVR usage. I want to implement VR game streaming into WebXR (using WebRTC) and i have a full control on my game engine, so make a double wide texture output is not a problem for me. But i don't have any pose prediction in my engine. Can OpenVR integration (ex. make a custom driver to feed webxr input to it and grab image buffer back) help me with pose prediction in a future for 40-60 ms to mitigate network latency? Or it's better to research some prediction algorithms and do my own prediction on webxr inputs?
The text was updated successfully, but these errors were encountered:
I would really appreciate for any resources on this topic. Maybe some ready driver implementations, or info about what prediction algo OpenVR/SteamVR uses. 🙏
Hi guys! I need some advice about OpenVR usage. I want to implement VR game streaming into WebXR (using WebRTC) and i have a full control on my game engine, so make a double wide texture output is not a problem for me. But i don't have any pose prediction in my engine. Can OpenVR integration (ex. make a custom driver to feed webxr input to it and grab image buffer back) help me with pose prediction in a future for 40-60 ms to mitigate network latency? Or it's better to research some prediction algorithms and do my own prediction on webxr inputs?
The text was updated successfully, but these errors were encountered: