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System information from steam (Steam -> Help -> System Information) in a gist:
Have you checked for system updates?: [Yes/No] Yes
Are you using the latest stable video driver available for your system? [Yes/No] Yes
Have you verified the game files?: [Yes/No] Yes
Please describe your issue in as much detail as possible:
It seems that Dota 2 (and and to a lesser extent Counter Strike 2 - so I think all Source 2 based games) manifests the same problem of low GPU usage and thus low FPS present in DXVK described here.
I found that with DXVK using the d3d11.cachedDynamicResources=a option solves the problem. The description of the option, taken directly from the DXVK example configuration file mentions the following:
Allocates dynamic resources with the given set of bind flags in cached system memory rather than uncached memory or host-visible VRAM, in order to allow fast readback from the CPU. This is only useful for buggy applications, and may reduce GPU-bound performance.
Supported values: Any combination of the following:
v: Vertex buffers
i: Index buffers
c: Constant buffers
r: Shader resources
a: All dynamic resources
I think the problem in Dota 2 is similar to what is present in DXVK. Is there a command-line or console parameter equivalent to what is present in DXVK, or is it possible to implement it somehow? Thank you.
Steps for reproducing this issue:
Play a game with a EGPU
See low GPU usage and FPS
The text was updated successfully, but these errors were encountered:
Your system information
Steam
->Help
->System Information
) in a gist:Please describe your issue in as much detail as possible:
It seems that Dota 2 (and and to a lesser extent Counter Strike 2 - so I think all Source 2 based games) manifests the same problem of low GPU usage and thus low FPS present in DXVK described here.
I found that with DXVK using the
d3d11.cachedDynamicResources=a
option solves the problem. The description of the option, taken directly from the DXVK example configuration file mentions the following:I think the problem in Dota 2 is similar to what is present in DXVK. Is there a command-line or console parameter equivalent to what is present in DXVK, or is it possible to implement it somehow? Thank you.
Steps for reproducing this issue:
The text was updated successfully, but these errors were encountered: