diff --git a/docs/70-technical/fixes.mdx b/docs/70-technical/fixes.mdx index 59abef8..e2bf11f 100644 --- a/docs/70-technical/fixes.mdx +++ b/docs/70-technical/fixes.mdx @@ -117,3 +117,11 @@ to resolve common VRChat and Unity bugs that we have deemed safe to apply in all * VRCFury automatically aligns and corrects the order of parameters within mobile builds to match the last desktop build of the same blueprint ID. Missing parameters are replaced with a placeholder, and extra parameters have network sync disabled (with a warning). * Having the VRCSDK in a project creates a useless folder called XR in the Assets root * VRCFury automatically moves the Assets/XR folder into its own temporary package to keep your project clean +* VRCSDK opens an empty Animator window that cannot be closed if scripts reload while viewing a Parameter Driver + * VRCFury patches this issue to not occur +* Unity Animator Controller editors spam the console with "Invalid Layer Index" and shows incorrect layer weight and parameter values while viewing an avatar controlled by a controller mixer (Gesture Manager or av3emu) + * VRCFury patches the animator controller editor to work properly with controller mixers +* The VRCSDK opens switches back to the Authentication tab every time you reload scripts + * VRCFury automatically switches the VRCSDK to the Builder tab if you are already logged in when scripts reload +* The VRCSDK spams the console with "Animator is not playing an AnimatorController" before the animator loads if your avatar contains contacts + * VRCFury patches this issue to not occur