From 63108ac5e55d2685f5de275963793dff53c931a6 Mon Sep 17 00:00:00 2001 From: Senky <117542830+SenkyDragon@users.noreply.github.com> Date: Thu, 6 Jun 2024 03:26:21 -0500 Subject: [PATCH] bump --- docs/60-sps/index.mdx | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/60-sps/index.mdx b/docs/60-sps/index.mdx index 61da428..e970d31 100644 --- a/docs/60-sps/index.mdx +++ b/docs/60-sps/index.mdx @@ -28,7 +28,8 @@ full backward-compatible replacement for DPS (Dynamic Penetration System by Rali * Drag the new object onto the mesh renderer for the mesh that should deform * **The plug mesh must be straight / "fully extended" in the editor!!** * This is the orientation that will be used during deformation. - * If you wish for the plug to not be extended in the avatar's resting state, you can use an animation in the plug component's "Post-Bake Actions" box to un-extend it. + * If you wish for the plug to be curved or not extended in the avatar's resting state, you can use an + animation in the plug component's "Post-Bake Actions" box to pose it how you'd like it to be when not deforming. * Position the new object so that it's located at the "base" or "bottom" of the area that should deform * Rotate the new object so that the "Tip" of the red capsule in the 3D view is at the "tip" of the deformed area