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blackJackGUI.py
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blackJackGUI.py
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import random
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
in_play = False
outcome = ""
score = 0
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A': 1, '2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, 'T': 10, 'J': 10, 'Q': 10, 'K': 10}
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print("Invalid card: ", suit, rank)
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]],
CARD_SIZE)
def string_list_join(string, string_list):
ans = string + " contains "
for i in range(len(string_list)):
ans += str(string_list[i]) + " "
return ans
class Hand:
def __init__(self):
self.hand = []
def __str__(self):
return string_list_join("Hand", self.hand)
def add_card(self, card):
self.hand.append(card)
def get_value(self):
var = []
self.hand_value = 0
for card in self.hand:
card = str(card)
if card[1] in VALUES:
self.hand_value += VALUES[card[1]]
var.append(card[1])
if 'A' not in var:
return self.hand_value
if self.hand_value + 10 <= 21:
return self.hand_value + 10
else:
return self.hand_value
def draw(self, canvas, pos):
for card in self.hand:
card = str(card)
Card(card[0], card[1]).draw(canvas, pos)
pos[0] += 36
class Deck:
def __init__(self):
self.Deck = [Card(suit, rank) for suit in SUITS for rank in RANKS]
def shuffle(self):
random.shuffle(self.Deck)
def deal_card(self):
return random.choice(self.Deck)
def __str__(self):
return string_list_join("Deck", self.Deck)
def deal():
global outcome, in_play, score1, score2, player_card, dealer_card, deck
outcome = ""
player_card = Hand()
dealer_card = Hand()
deck = Deck()
for i in range(2):
player_card.add_card(deck.deal_card())
dealer_card.add_card(deck.deal_card())
in_play = True
score1 = str(player_card.get_value())
score2 = str(dealer_card.get_value())
def stand():
if in_play == True:
while dealer_card.get_value() < 17:
dealer_card.add_card(deck.deal_card())
if dealer_card.get_value() > 21:
outcome = "you won!!"
elif player_card.get_value() <= dealer_card.get_value():
outcome = "you lose"
else:
outcome = "you won!!"
score1 = str(player_card.get_value())
score2 = str(dealer_card.get_value())
def hit():
global outcome, in_play, score1, score2, player_card, dealer_card, deck
if in_play == True:
player_card.add_card(deck.deal_card())
if player_card.get_value() > 21:
outcome = "you are busted"
in_play = False
score1 = str(player_card.get_value())
score2 = str(dealer_card.get_value())
def draw(canvas):
canvas.draw_text(outcome, [250, 150], 25, 'White')
canvas.draw_text("BlackJack", [250, 50], 40, 'Black')
canvas.draw_text(score1, [100, 100], 40, 'Red')
player_card.draw(canvas, [20, 300])
dealer_card.draw(canvas, [300, 300])
canvas.draw_text(score2, [400, 100], 40, 'Red')
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
deal()
frame.start()