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splashcontroller.h
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/* Unvanquished Updater
* Copyright (C) Unvanquished Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef SPLASHCONTROLLER_H_
#define SPLASHCONTROLLER_H_
#include <QObject>
#include <QString>
#include "currentversionfetcher.h"
#include "settings.h"
// These are used only on Windows where relaunching is needed for admin (de)elevation.
enum class RelaunchCommand
{
NONE,
PLAY_NOW,
UPDATE_GAME,
UPDATE_UPDATER,
};
// The SplashController decides what to do after the splash screen has been displayed for the
// configured duration: update updater, go to game update, or start the game.
// (TODO better name?)
class SplashController : public QObject
{
Q_OBJECT
private:
// Actions from command line args
RelaunchCommand relaunchCommand_;
QString updateUpdaterVersion_; // If command is UPDATE_UPDATER
QString connectUrl_; // for pre-updater-update elevation
const Settings& settings_;
// Latest versions fetching
CurrentVersionFetcher fetcher_;
QString latestUpdaterVersion_;
QString latestGameVersion_;
public:
SplashController(
RelaunchCommand command, const QString& updateUpdaterVersion,
const QString& connectUrl, const Settings& settings);
void checkForUpdate();
Q_INVOKABLE bool relaunchForSettings();
Q_INVOKABLE void autoLaunchOrUpdate();
signals:
void updateNeeded(bool updateNeeded);
void updaterUpdate(QString version);
private slots:
void onCurrentVersions(QString updater, QString game);
private:
void launchGameIfInstalled();
};
#endif // SPLASHCONTROLLER_H_