-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Change the rocket pod acquisition range from 2000 to 1300 #67
Comments
This is in fact a minor change as 2000 is essentially unbounded and rarely reached. A range of 1300 is where it starts to get interesting: An advanced dragoon may be able to barely hit the pod outside of its acquisition range, though only in an outside area where the goon can shoot in a 45° angle and where the rocket pod is not located higher than the goon. From the 1300 mark, we can re-evaluate and adjust in smaller steps if needed. |
What's the purpose of the change? Is this a nerf? If so, why? |
the exagerated range of rockets plus their exagerated agility is a real problem for alien beginners. It's also a state1 defense, which should thus not be that strong, considering the adv goon which have barbs is stage 3 IIRC. |
Please vote this issue up 👍 or down 👎 using the thumb reactions to
denote your sentiment on the change proposed in the title!
Issue addressed (optional): None
Related merge request (optional): None
Polls may be started by developers to gauge community support for a
prospective or existing merge request concerning a small change; usually a
moderate update to the default value of a setting that affects the gameplay.
The change as such should be completely described in the issue title; a
rationale may be given in the comments.
Polls are neither necessary nor sufficient for making changes to the game.
They support, but do not replace, review and approval of the merge request.
The text was updated successfully, but these errors were encountered: