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Reduce momentum rewards for buildable construction and destruction #41
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The problem this wants to help with for 0.53 is to punish less builders.
I believe reducing the momentum loss/earn with buildings would help a bit with the punishment, and is quite easy to implement. It could be done for 0.53. |
How do we balance this with camping? The whole purpose of momentum for building was to encourage killing bases rather than killing enemies. |
The current mechanism in practice forces people to camp, because it's impossible to build outposts, those are immediately punish by BP loss + feeding enemy's momentum. |
yes, the current system is definitely inadequate in solving the issue of encouraging players to leave their base. I'm not convinced rewards for building are going to help that significantly. |
Current system already rewards building, but it's so dangerous it's not worth the risk at all. I'm not talking about increasing the reward, I'm talking about diminishing it, for both the builder and the destroyer. |
I don't think this has any positive effect on #28 |
Have I retitled this adequately? I'm not sure if the issue is about both building and destroying as the old title suggested. [I've removed the "lost" part as I found it misleading: momentum is only lost by deconstruction (tied to the construction reward), which is discussed in #55.] |
I think that both building (which at some point requires expanding the base) and destroying stuff are good actions that we want to reward in general. I would not be opposed to subtly moving the values for building and destroying closer together (to help with #28) but lowering both significantly I'm not convinced of. Worth mentioning, when you have an enemy that camps really hard and you are lacking the anti-base weapons to break it, expanding your base may be the best or only option to acquire the needed momentum. |
Related Problem issues: #28
Divide the momentum earned/lost by buildings by 2.
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