All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Some new known issues in documentation
- Fixed initialization issues
- Ability to select a collection at publish time, to automatically link the asset to.
- When selecting an organization, the first project in it is no longer selected by default. Thus preventing loading a project' assets when selecting an organization.
- Refactored the content of the Source folder to improve readability and clarity
- At publish time, asset is now automatically frozen.
- Thumbnail is published locally temporarily (as we disabled the transformation)
- Add version selection whenever an asset is being updated.
- Upgraded Python SDK dependency to 0.8.2.
- Fix new assets creation failing due to the new assets versioning.
- Added
embed textures
checkbox toUnity Cloud
menu - Added a preview re-generation when an asset is updated.
- AM4B is now using Unity Cloud Python SDK 0.6.0
- Added
Login
andLogout
buttons toUnity Cloud
menu. - Added functionality to select and update an asset in current project.
- Leading and trailing spaces in asset name input string are now removed to comply with validation rules.
- Plugin now recalls previously selected organization and project ids.
- Plugin recalls previously selected organization, project and asset ids only if they are available.
- Removed reference to
InteropException
.
- Updated a few URLs in the documentation.
unity-cloud
is initialized/uninitialized on add-on registration/unregistration.- Previously selected organization, project and asset ids are reset after logging out.
- AM4B is now using Unity Cloud Python SDK 0.5.0
- Removed the
generate preview
checkbox since previews are now automatically generated for an asset created with a single.fbx
file.
- AM4B is now using Unity Cloud Python SDK 0.2.2
Initial release
Features:
- Source code of "Asset Manager for Blender" add-on that demonstrates how to:
- install Unity Cloud Python SDK in integration environment;
- initialize and uninitialize unity-cloud package;
- login to Asset Manager using Unity Cloud Python SDK;
- create new asset and upload data to it.
- Python script to create a ready-to-install Blender add-on.