Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rendering images with polygon sprite type #93

Open
Jack37 opened this issue Mar 27, 2016 · 1 comment
Open

Rendering images with polygon sprite type #93

Jack37 opened this issue Mar 27, 2016 · 1 comment

Comments

@Jack37
Copy link

Jack37 commented Mar 27, 2016

Hello, I am not sure if this is runtime problem, or problem with exporting scene from Overlap2D, but in my opinion it's pretty important bug.

In the first picture, you can see images in Overlap2D with their default properties, and polygon component added. Under it, there is the same scene rendered in-game, and everything is as it should be.
rendering1

In this picture, I've set Sprite Type of the blue square from SQUARE to POLYGON under Render Properties. Except the offset bug I addressed here UnderwaterApps/overlap2d#376, there is another bug that only happens in-game. As you can see, all objects have the same image now - the image from the polygon that has Sprite Type set to POLYGON. There is also some kind of line that I marked in red circle. This makes it difficult to edit terrain under my character, as all objects will get the image from the terrain.
rendering2

@GreyMeteor
Copy link

I'm hitting this bug too, is there a solution to this ??

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants