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rsApiMesh.cpp
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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsMesh.h"
using android::renderscript::Mesh;
void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) {
Mesh *sm = static_cast<Mesh *>(mv);
*numVtx = sm->mHal.state.vertexBuffersCount;
}
void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) {
Mesh *sm = static_cast<Mesh *>(mv);
*numIdx = sm->mHal.state.primitivesCount;
}
void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) {
Mesh *sm = static_cast<Mesh *>(mv);
rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);
for (uint32_t ct = 0; ct < vtxDataCount; ct ++) {
vtxData[ct] = sm->mHal.state.vertexBuffers[ct];
sm->mHal.state.vertexBuffers[ct]->incUserRef();
}
}
void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) {
Mesh *sm = static_cast<Mesh *>(mv);
rsAssert(idxDataCount == sm->mHal.state.primitivesCount);
for (uint32_t ct = 0; ct < idxDataCount; ct ++) {
va[ct] = sm->mHal.state.indexBuffers[ct];
primType[ct] = sm->mHal.state.primitives[ct];
if (sm->mHal.state.indexBuffers[ct]) {
sm->mHal.state.indexBuffers[ct]->incUserRef();
}
}
}