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Doorframe placeholder with too many player start sprites #536

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NoahRoopull opened this issue Sep 21, 2020 · 0 comments
Open

Doorframe placeholder with too many player start sprites #536

NoahRoopull opened this issue Sep 21, 2020 · 0 comments

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@NoahRoopull
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When you make a level in the editor, and you put more than 4 player start locations, 4 (seemingly at random) locations are used and the rest are unclickable doorframe entities. The weirder thing is that some of the entities seem to act like they aren't there. Items some mobs have no collision with the doorframes, but the players and many humanoid mobs do.

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