diff --git a/docs/README.md b/docs/README.md index 6a3ebd17..6bd3181f 100644 --- a/docs/README.md +++ b/docs/README.md @@ -100,7 +100,6 @@ If you want, you can now delete the downloaded/extracted files (as they have alr In case you need/want to manually install the scripts. It's also a pretty straightforward process. -
This is the FK/IK Switcher. When a button is colored light grey, it means that the system recognized its current state as FK or IK. Use Switch to toggle or click on the desired system to force it into that state. (Whatever pose found in one system will be copied into the other) @@ -1133,7 +1128,6 @@ If painting the skin weights with "ngSkinTools" (third party plugin) you might h
This script automates the creation of attributes used to drive blend shapes.
Load Morphing Object: @@ -1455,7 +1448,8 @@ Added attributes don't affect your attribute holder in any way, it's up to you d
Moves the selected objects to the center of the grid (0,0,0) origin point.
Resets translate, rotate and scale back to zero. For example, you can select all controls of a character and reset its pose.
+Resets translate, rotate and scale back to zero. For example, you can select all controls of a character and reset its pose.
+
This pose will not reset translate for joints.
Resets the visibility of all joints. It sets the radius of all joints to one. (Unless the channel is locked) and sets the visibility to "On". It also changes the global joint display scale (multiplier) back to one.
@@ -1653,7 +1647,6 @@ Do not change the resolution of the image file or crop the image or it might not