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All in one renderloop? #123

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4 tasks done
JaimeTorrealba opened this issue Sep 13, 2024 · 0 comments
Open
4 tasks done

All in one renderloop? #123

JaimeTorrealba opened this issue Sep 13, 2024 · 0 comments
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help wanted Extra attention is needed investigation p1-chore Doesn't change end-user code behavior (priority)

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@JaimeTorrealba
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Description

If we found a way to put all the updates on just one loop, we can come with some interesting advantages.

  • What if the user wants to run the physics loop in a different priority?
  • What if we want to stop or apply some fps limit to the whole library?
  • Should this have better performance?

Suggested solution

Currently, this is an investigation and should not be prioritized

I personally don't know if this is possible

Alternative

We still have the alternative to pass the limit FPS or to invalidate, or even the priority loop per component

Additional context

No response

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@JaimeTorrealba JaimeTorrealba added help wanted Extra attention is needed investigation p1-chore Doesn't change end-user code behavior (priority) labels Sep 13, 2024
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Labels
help wanted Extra attention is needed investigation p1-chore Doesn't change end-user code behavior (priority)
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