You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am a modpack maker who is making a progression based modpack called "Age of Magic" and am using your mod as an Utility rather than main progression, but I do not want them getting powerful items early in the game. Is there a way you can add a config that would allow certain weapons/enchants to cause mobs to drop Reliquary mob loot? Say I want to have Botania swords and Sentient Sword from Blood Magic to cause mobs drop the reliquary mob loot. I am really bad at words here, but if you need mor clarification, tell me.
The text was updated successfully, but these errors were encountered:
I am a modpack maker who is making a progression based modpack called "Age of Magic" and am using your mod as an Utility rather than main progression, but I do not want them getting powerful items early in the game. Is there a way you can add a config that would allow certain weapons/enchants to cause mobs to drop Reliquary mob loot? Say I want to have Botania swords and Sentient Sword from Blood Magic to cause mobs drop the reliquary mob loot. I am really bad at words here, but if you need mor clarification, tell me.
The text was updated successfully, but these errors were encountered: