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I’m always frustrated when I see nations traveling tens of thousands of blocks to besiege a far away town.
A solution to this far away sieging issue is a configuration option that enables a radius of chunks around chunks claimed by towns in your nation. The radius in chunks is configurable, and any town within that radius is able to be besieged. This option would result in nations being concentrated to specific areas and having to expand from their general region of influence, like actual nations would.
An alternative solution I’ve considered is possibly increasing or decreasing the battle point gain from killing and banner control in far away areas to make it difficult but not impossible, however this would still result in a lot of random sieges all over the place conquering smaller towns that couldn’t possibly defend even if they have an advantage.
The text was updated successfully, but these errors were encountered:
I’m always frustrated when I see nations traveling tens of thousands of blocks to besiege a far away town.
A solution to this far away sieging issue is a configuration option that enables a radius of chunks around chunks claimed by towns in your nation. The radius in chunks is configurable, and any town within that radius is able to be besieged. This option would result in nations being concentrated to specific areas and having to expand from their general region of influence, like actual nations would.
An alternative solution I’ve considered is possibly increasing or decreasing the battle point gain from killing and banner control in far away areas to make it difficult but not impossible, however this would still result in a lot of random sieges all over the place conquering smaller towns that couldn’t possibly defend even if they have an advantage.
The text was updated successfully, but these errors were encountered: