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CHANGELOG.md

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Changelog

v0.2.0

This version is a major rework.

External

  • There is no need for separate plugins per effect
  • Effects are now components, not resources
  • Effects can now be enabled/disabled by adding/removing the effect component to/from cameras
  • Effects are now per-camera (i.e. can have several independent effect stacks)
  • Effect ordering may be changed at runtime
  • No longer a need for adding a PostProcessingInput marker struct

Internal

  • Now uses Bevy's render graph features
  • Post processing effects now use the fullscreen_vertex_shader
  • Shaders are less hacky, no need for the "passthrough" feature