Features are only implemented once they have a version number
Bugs go to http://github.com/TomK32/APRI50/issues/
- Main menu with a dynamic map as background
- Help screen
- [0.3] Player.resources (metal, energy, water, biomass)
- [0.3] Placing evokit costs resources (1 each) (dropped in 0.4)
- Harvest to replentish resources
- Loose condition when out of resources and actors (colonists)
- Continuous terraforming?
- [postponed] Stefan's Doomsday mode! Destroy all teh urfs!
- Separate save-games for map and expedition team (plus the colonyship), allowing to play with two expeditions on a shared map.
- Gamepad support
- [0.4] Static landing craft (Base 1)
- [0.4] Colonists with moving, controllable entities
- [0.4] Plant EvoKit where colonist stands
- [0.4] Switch between colonists (0-9)
- [0.4] EvoKit storage at base
- [0.4] Inventory for each colonist
- [0.4] OxygenTanks for each colonist
- [0.4] Oxygen generator
- [0.4] exchange inventory items with other inventory nearby (base and other colonists)
- [0.4] Basic prospecting of map chunks to see what resources are there
- [0.4] Workshop for mutating your EvoKits
- [soon] Buildings (habitat, utilities, workshop, garden)
- [0.4] Workshop that processes recipes (e.g. for athmosphere or evo kits, build other units)
- Evo Kit factory
- [0.4] Vehicles (extending Actor, car-controls)
- [0.4] Factory with recipe selection screen
- [0.4] Miner machine
- [soon] Cats
- [0.4] Confirmation dialog when placing an evolution kit
- [0.4] Show map/chunk details in dialog when placing an evolution kit
- Recharge OxygenTank when placed in a OxygenGenerator output field
- Automatically recharge OxygenTank when close to a generator
- Colonist Leader
- Athmospheric bubbles with breathable or toxic athmosphere
- Tools, small machines
- Job lists
- Exhaustion and rest
- Medium level prospecting with a tool
- Advanced level prospecting with an automatic machine
- Flood water from one center onto others, forming larger lakes
- [0.3] Change grid to graph by porting mapgen2
- [0.4] Scrollable
- [0.4] Suns lightens the polygons
- [0.4] Improved sunshine
- [0.4] Matter (used for liquids, minerals)
- [0.4] Water sources
- [0.4] Streams (following downslope)
- [0.4] Lakes (also moisturing neighbors)
- [0.4] Store dynamically generated elements (like trees) as images or animations
- [0.4] Athmosphere (CO, CO2, N2, O2, ...)
- earth is 78% N2, 21% O2, 0.9% Ar, 0.0397% CO2 and 0.001% to 5% H20
- mars is 96.0% CO2, 2.1% Ar, 1.9% N2, 0.145% O2, 0.056% CO
- [0.4] a machine to consume and create certain elements and add them to the atmosphere
- daily log of the composition
- chart
- [0.4] Minerals in (almost) all the map chunks
- [0.4] Raise and lower terrain (
d
andu
) - [0.4] Contourlines to indicate slopes and valleys
- [0.4] Replace randomized points with grid that's been slightly randomize, for now.
- Energy (generator and distribution, store it in inventories or directly on entities)
- River object to draw bezier curves rather than lines from center to center
- [soon] Place cliffs and rocks where the land is very steep
- Vehicles leaving tracks
- View mode: Colour polygons depending on height
- Don't always show minerals on the surface, makes prospecting more important
- Put notes, landmarks and drawings (all on a sign) on the map
- Generate new map chunks during exploration
- Collision detection and callbacks
- Select entities by clicking on them (either to move or in case of static ones show the inventory exchange)
- Temperature
- Clouds
- Rain (water, acid, snow)
- Move from chunk to center, use parent in the extensions
- Water source for moisture, rivers, and lakes
- Consuming: How good is it at absorbing the ground
- [0.3] Place and apply to Chunk
- Hardening:
- [0.1] Rock, harder to transform
- More precious when harvesting the tile
- [0.1] Flora
- [0.4] Grass
- [0.4] Trees (with L-System)
- [0.4] Growing over time
- [0.4] Slight colour variation
- [0.4] Spawn plants when placed on map
- Use a generator to make the l-system rules
- Crops
- [0.4] Flowers
- Self-propagating plants
- Fauna
- Bacteria
- Re-apply for higher cells, upto animals
- [active] Butterflies!
- Soundscape
- Change with map: Water on the map => water music
- FX: When placing EvoKit and when it finishes
- FX: Colonist in danger
- FX: Chunk prospected and found something
- API
- Server to deliver mods
- Client lists and downloads mods from server
- Sign mods so they can't be tampered with