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How to prepare FLAME_uv_template.obj and BFM_aligned.obj #18

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pcgreat opened this issue Sep 6, 2022 · 7 comments
Open

How to prepare FLAME_uv_template.obj and BFM_aligned.obj #18

pcgreat opened this issue Sep 6, 2022 · 7 comments

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@pcgreat
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pcgreat commented Sep 6, 2022

Nice work! Can you give a general introduction on how to prepare FLAME_uv_template.obj and BFM_aligned.obj?

Did you just prepare the generic template mesh of FLAME and save it as FLAME_uv_template.obj, and then align a template mesh of BFM to it via rigid transform or IPC?

@TimoBolkart
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Yes, that is precisely what we did. The BFM template was deformed with some non-rigid ICP to fit the FLAME template.

@pcgreat
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pcgreat commented Sep 6, 2022

Thanks for the prompt reply! That's very helpful. Btw, did you happen to convert BFM textures to ICT (https://github.com/ICT-VGL/ICT-FaceKit) ?

@xiaolin-mt
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Could you please share the files, FLAME_uv_template.obj and BFM_aligned.obj ? @TimoBolkart

@TimoBolkart
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@pcgreat Neither BFM nor ICT are our models, so we cannot provide anything to convert between these models. What we do have and what we could share is something to convert from ICT to FLAME

@TimoBolkart
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@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

@xiaolin-mt
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@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

Hi, I have checked the license of BFM. It prohibits the distribution to any third party. So I assume you cannot share BFM meshes here.
Could you please consider to share the pre-processing scripts of both BFM and Flame data? so that we can apply for BFM data by ourselves under the license and rerun the entirely process.
This repo appears to be very popular and valuable to study texture mapping between different topologies. I really appreciate for your sharing!

@WolfHolo2333
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Nice work! Can you give a general introduction on how to prepare FLAME_uv_template.obj and BFM_aligned.obj?

Did you just prepare the generic template mesh of FLAME and save it as FLAME_uv_template.obj, and then align a template mesh of BFM to it via rigid transform or IPC?
May I ask if you have resolved this issue? I have recently had a request to use FaceKit, but it does not disclose texture bases

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