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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.24)
project(glfw LANGUAGES CXX)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_library(OpenGL_LIBRARY OpenGL)
add_definitions(${OPENGL_DEFINITIONS})
if (APPLE AND NOT XCODE)
set(PLATFORM_ABI x86_64)
set(CMAKE_CXX_FLAGS "-ObjC++ -stdlib=libc++ ${cppFlags}")
endif ()
if (APPLE)
find_library(MAC_ACCE Accelerate)
list(APPEND EXTRA_LIBS ${MAC_ACCE})
if (IOS)
find_library(UI_KIT UIKit)
list(APPEND EXTRA_LIBS ${UI_KIT})
else ()
find_library(COCOA_LIBRARY Cocoa)
list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
endif ()
find_library(CODE_VIDEO CoreVideo)
list(APPEND EXTRA_LIBS ${CODE_VIDEO})
find_library(CORE_GRAPHICS CoreGraphics)
list(APPEND EXTRA_LIBS ${CORE_GRAPHICS})
find_library(METAL_LIBRARY Metal)
list(APPEND EXTRA_LIBS ${METAL_LIBRARY})
find_library( CORE_ML_LIBRARY CoreML)
list(APPEND EXTRA_LIBS ${CORE_ML_LIBRARY})
find_library( METAL_PERFORMANCE_SHADERS_LIBRARY MetalPerformanceShaders)
list(APPEND EXTRA_LIBS ${METAL_PERFORMANCE_SHADERS_LIBRARY})
find_library(AVFOUNDATION AVFoundation)
list(APPEND EXTRA_LIBS ${AVFOUNDATION})
find_library(IOKit IOKit)
list(APPEND EXTRA_LIBS ${IOKit})
message( STATUS "METAL_PERFORMANCE_SHADERS_LIBRARY is ${METAL_PERFORMANCE_SHADERS_LIBRARY}")
endif ()
set(GLAD_GL "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glfw/deps/glad/gl.h"
"${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glfw/deps/glad_gl.c")
include_directories(${PROJECT_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glfw/include
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glfw/deps
${CMAKE_CURRENT_SOURCE_DIR}/src/shader
${CMAKE_CURRENT_SOURCE_DIR}/src/camera
thirdparty/image
thirdparty/glm
)
add_library(glfw_lib STATIC IMPORTED GLOBAL)
set_target_properties(glfw_lib PROPERTIES IMPORTED_LOCATION
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glfw/lib-x86_64/libglfw3.a)
add_executable(${PROJECT_NAME} main.cpp ${GLAD_GL})
target_link_libraries(${PROJECT_NAME} glfw_lib ${OpenGL_LIBRARY} ${EXTRA_LIBS})
add_custom_target(CopyResources ALL
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/Resources
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/Resources
COMMAND echo compile finish
COMMAND cp -r asset ${CMAKE_CURRENT_BINARY_DIR}/Resources/
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/
)
add_dependencies(${PROJECT_NAME} CopyResources)