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plymesher.mlx
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<!DOCTYPE FilterScript>
<!--
PLYMesher Meshlabserver script
This script will generate point cloud normals and then create a polygon mesh from the point cloud.
-->
<FilterScript>
<filter name="Compute normals for point sets">
<Param type="RichInt" value="10" name="K"/>
<Param type="RichBool" value="false" name="flipFlag"/>
<Param x="0" y="0" z="0" type="RichPoint3f" name="viewPos"/>
</filter>
<filter name="Surface Reconstruction: Poisson">
<Param type="RichInt" value="9" name="OctDepth"/>
<Param type="RichInt" value="8" name="SolverDivide"/>
<Param type="RichFloat" value="1" name="SamplesPerNode"/>
<Param type="RichFloat" value="1" name="Offset"/>
</filter>
<filter name="Vertex Attribute Transfer">
<Param type="RichMesh" value="0" name="SourceMesh"/>
<Param type="RichMesh" value="1" name="TargetMesh"/>
<Param type="RichBool" value="false" name="GeomTransfer"/>
<Param type="RichBool" value="false" name="NormalTransfer"/>
<Param type="RichBool" value="true" name="ColorTransfer"/>
<Param type="RichBool" value="false" name="QualityTransfer"/>
<Param type="RichBool" value="false" name="SelectionTransfer"/>
<Param type="RichBool" value="false" name="QualityDistance"/>
<Param type="RichAbsPerc" value="0.19723" min="0" name="UpperBound" max="9.86148"/>
</filter>
</FilterScript>