- Implement Registries for Feats, Skills and Paths
- Clean-up Code
- Implement PathFeatures properly into the Path object.
- Talk to Ash on how to make these Serializable when each PathFeature Implementation can have different Codecs.
- Implement some kind of serializable Action -> Experience system for Skills
- Implement 'Abilities' (Active Feats)
- Figure out how to implement event management system for Feats
- This one is up in the air if we should implement or just have people rely on Event Subscribers?
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Warrior
- Adds bonuses to Melee Combat with "Traditional" Melee weapons (Axe, Sword, Shield).
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Ranger
- Adds bonuses to Ranged Combat with "Traditional" Ranged weapons (Bow, Crossbow).
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Monk
- Adds bonuses to mainly non-combative skills as well as with Unarmed and Improvised (Shovels, Hoes) Combat.
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Fisherman
- Adds bonuses to Fishing and makes Fishing more "Lucurative".
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Miner
- Adds bonuses to Mining and makes Manual Mining easier/faster/more rewarding.
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Lumberjack
- Adds bonuses to Woodcutting and makes Manual Woodcutting easier/faster/more rewarding.
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Trader
- Adds bonuses to Trading with Villagers and unlocks more/better trading options with villagers.
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Farmer
- Adds bonuses to Passive Farming abilities and Animal-Husbandry.
- Melee
- Ranged
- Constitution
- Farming
- Mining
- Fishing
- Woodcutting
-
Spirit of Battle
- Gives the player a buff based off the mob you hit last.
- This buff lingers for 5 seconds
- Gives the player a buff based off the mob you hit last.
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Rapid Angler
- Lowers the cooldown for a "Catch" when fishing
- REMEMBER: YOU CAN NOT APPLY A FISHING SPEED BONUS OVER LEVEL 5!
- Lowers the cooldown for a "Catch" when fishing
-
Cascading Excavations
- Allows the user to mine out entire >ORE< veins in simply by breaking one block of the vein.
-
Timber!
- Allows the user to chop down an entire tree by simply mining a single block.
-
?
- Damage Reduction
- Heal on Attack(?) (Monk?)
- Potion Tipped Arrows (?)
- Ranged dealing more damage(?)
- Chance to not consume arrows (?)
- Piercing Arrows
- Fall Damage Reduction