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Support tower tileset in editor #843

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leo60228 opened this issue Sep 7, 2021 · 4 comments
Open

Support tower tileset in editor #843

leo60228 opened this issue Sep 7, 2021 · 4 comments

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@leo60228
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leo60228 commented Sep 7, 2021

This is a pretty common request. Notably, I believe that this can be implemented without breaking forwards compatibility, though I'm not 100% sure what the design would look like.

@AllyTally
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discord screenshot of my idea

@Fussmatte
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Maybe the room could be stored as a space station tileset, but another 2.5-specific XML tag could be saved in the file which the game will pick up on to recognise it as a Tower tileset. The only problem I could think of is earlier versions of the editor stripping that tag from the file entirely, but realistically that might not be an issue as long as people don't open the editor to screw with the file.

Or, even if not a lot of people even use old versions. I mean, are there even a lot of people out there who own a non-Steam version that can't automatically be updated to 2.3? Are there even people who wouldn't want to upgrade to a new version?

@leo60228
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leo60228 commented Sep 7, 2021

For what it's worth, having a policy of forwards compatibility at the very least avoids feature creep (which is what killed VCE). I do think that unconditional forwards compatibility is a flawed policy, but it's much easier to adjudicate.

@InfoTeddy
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Note (for anyone else reading) that this is about supporting the tileset, not supporting autoscrollers in general. As such, this seems completely fine to me to implement in 2.5, if we can find a good way to do so.

@InfoTeddy InfoTeddy changed the title [2.5] Support tower tileset in editor Support tower tileset in editor Sep 7, 2021
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