From 76f5f8631d9ad4e96c8c3695e1375f7c0f18d8cd Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 22 Jan 2024 00:02:58 -0800 Subject: [PATCH] Add missing Viridian squeaks to cutscene test menu These mildly annoyed me. It should be consistent that whenever you press ACTION on a menu option, you get a Viridian squeak (at least if something happens). --- desktop_version/src/Input.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index aaa09e0be0e..113ed207801 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -1338,6 +1338,7 @@ static void menuactionpress(void) else if (game.currentmenuoption == (int)game.menuoptions.size()-2) { // play the cutscene, from clipboard + music.playef(Sound_VIRIDIAN); game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText()); startmode(Start_CUTSCENETEST); } @@ -1351,6 +1352,7 @@ static void menuactionpress(void) else { // play the cutscene! + music.playef(Sound_VIRIDIAN); game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption]; startmode(Start_CUTSCENETEST); }