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BTBillyBass.ino
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BTBillyBass.ino
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/*This is my crack at a state-based approach to automating a Big Mouth Billy Bass.
This code was built on work done by both Donald Bell and github user jswett77.
See links below for more information on their previous work.
In this code you'll find reference to the MX1508 library, which is a simple
library I wrote to interface with the extremely cheap 2-channel H-bridges that
use the MX1508 driver chip. It may also work with other H-bridges that use different
chips (such as the L298N), so long as you can PWM the inputs.
This code watches for a voltage increase on input A0, and when sound rises above a
set threshold it opens the mouth of the fish. When the voltage falls below the threshold,
the mouth closes.The result is the appearance of the mouth "riding the wave" of audio
amplitude, and reacting to each voltage spike by opening again. There is also some code
which adds body movements for a bit more personality while talking.
Most of this work was based on the code written by jswett77, and can be found here:
https://github.com/jswett77/big_mouth/blob/master/billy.ino
Donald Bell wrote the initial code for getting a Billy Bass to react to audio input,
and his project can be found on Instructables here:
https://www.instructables.com/id/Animate-a-Billy-Bass-Mouth-With-Any-Audio-Source/
Author: Jordan Bunker <[email protected]> 2019
License: MIT License (https://opensource.org/licenses/MIT)
*/
#include <MX1508.h>
MX1508 bodyMotor(6, 9); // Sets up an MX1508 controlled motor on PWM pins 6 and 9
MX1508 mouthMotor(5, 3); // Sets up an MX1508 controlled motor on PWM pins 5 and 3
int soundPin = A0; // Sound input
int silence = 12; // Threshold for "silence". Anything below this level is ignored.
int bodySpeed = 0; // body motor speed initialized to 0
int soundVolume = 0; // variable to hold the analog audio value
int fishState = 0; // variable to indicate the state Billy is in
bool talking = false; //indicates whether the fish should be talking or not
//these variables are for storing the current time, scheduling times for actions to end, and when the action took place
long currentTime;
long mouthActionTime;
long bodyActionTime;
long lastActionTime;
void setup() {
//make sure both motor speeds are set to zero
bodyMotor.setSpeed(0);
mouthMotor.setSpeed(0);
//input mode for sound pin
pinMode(soundPin, INPUT);
Serial.begin(9600);
}
void loop() {
currentTime = millis(); //updates the time each time the loop is run
updateSoundInput(); //updates the volume level detected
SMBillyBass(); //this is the switch/case statement to control the state of the fish
}
void SMBillyBass() {
switch (fishState) {
case 0: //START & WAITING
if (soundVolume > silence) { //if we detect audio input above the threshold
if (currentTime > mouthActionTime) { //and if we haven't yet scheduled a mouth movement
talking = true; // set talking to true and schedule the mouth movement action
mouthActionTime = currentTime + 100;
fishState = 1; // jump to a talking state
}
} else if (currentTime > mouthActionTime + 100) { //if we're beyond the scheduled talking time, halt the motors
bodyMotor.halt();
mouthMotor.halt();
}
if (currentTime - lastActionTime > 1500) { //if Billy hasn't done anything in a while, we need to show he's bored
lastActionTime = currentTime + floor(random(30, 60)) * 1000L; //you can adjust the numbers here to change how often he flaps
fishState = 2; //jump to a flapping state!
}
break;
case 1: //TALKING
if (currentTime < mouthActionTime) { //if we have a scheduled mouthActionTime in the future....
if (talking) { // and if we think we should be talking
openMouth(); // then open the mouth and articulate the body
lastActionTime = currentTime;
articulateBody(true);
}
}
else { // otherwise, close the mouth, don't articulate the body, and set talking to false
closeMouth();
articulateBody(false);
talking = false;
fishState = 0; //jump back to waiting state
}
break;
case 2: //GOTTA FLAP!
//Serial.println("I'm bored. Gotta flap.");
flap();
fishState = 0;
break;
}
}
int updateSoundInput() {
soundVolume = analogRead(soundPin);
}
void openMouth() {
mouthMotor.halt(); //stop the mouth motor
mouthMotor.setSpeed(220); //set the mouth motor speed
mouthMotor.forward(); //open the mouth
}
void closeMouth() {
mouthMotor.halt(); //stop the mouth motor
mouthMotor.setSpeed(180); //set the mouth motor speed
mouthMotor.backward(); // close the mouth
}
void articulateBody(bool talking) { //function for articulating the body
if (talking) { //if Billy is talking
if (currentTime > bodyActionTime) { // and if we don't have a scheduled body movement
int r = floor(random(0, 8)); // create a random number between 0 and 7)
if (r < 1) {
bodySpeed = 0; // don't move the body
bodyActionTime = currentTime + floor(random(500, 1000)); //schedule body action for .5 to 1 seconds from current time
bodyMotor.forward(); //move the body motor to raise the head
} else if (r < 3) {
bodySpeed = 150; //move the body slowly
bodyActionTime = currentTime + floor(random(500, 1000)); //schedule body action for .5 to 1 seconds from current time
bodyMotor.forward(); //move the body motor to raise the head
} else if (r == 4) {
bodySpeed = 200; // move the body medium speed
bodyActionTime = currentTime + floor(random(500, 1000)); //schedule body action for .5 to 1 seconds from current time
bodyMotor.forward(); //move the body motor to raise the head
} else if ( r == 5 ) {
bodySpeed = 0; //set body motor speed to 0
bodyMotor.halt(); //stop the body motor (to keep from violent sudden direction changes)
bodyMotor.setSpeed(255); //set the body motor to full speed
bodyMotor.backward(); //move the body motor to raise the tail
bodyActionTime = currentTime + floor(random(900, 1200)); //schedule body action for .9 to 1.2 seconds from current time
}
else {
bodySpeed = 255; // move the body full speed
bodyMotor.forward(); //move the body motor to raise the head
bodyActionTime = currentTime + floor(random(1500, 3000)); //schedule action time for 1.5 to 3.0 seconds from current time
}
}
bodyMotor.setSpeed(bodySpeed); //set the body motor speed
} else {
if (currentTime > bodyActionTime) { //if we're beyond the scheduled body action time
bodyMotor.halt(); //stop the body motor
bodyActionTime = currentTime + floor(random(20, 50)); //set the next scheduled body action to current time plus .02 to .05 seconds
}
}
}
void flap() {
bodyMotor.setSpeed(180); //set the body motor to full speed
bodyMotor.backward(); //move the body motor to raise the tail
delay(500); //wait a bit, for dramatic effect
bodyMotor.halt(); //halt the motor
}