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Releases: TechnicJelle/BlueMapFloodgate

v1.4.1-BETA

06 Jan 14:00
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v1.4.1-BETA Pre-release
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What's Changed

  • Bugfix for when the Geyser servers don't have a skin (#8)
  • Added TydiumCraft Skin API config option (currently disabled until they're done fixing it)
  • Config version tracking to make sure the config stays valid

Full Changelog: v1.3.6-BETA...v1.4.1-BETA

Giant bug fix and some miscellaneous improvements

21 Dec 15:22
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What's Changed

  • Update GeyserMC API by @lebestnoob in #7
  • Added support for different BlueMap webroots
  • Added more error messages that tell you what's wrong when something is wrong
  • Some under the hood changes

Full Changelog: v1.3.3-BETA...v1.3.6-BETA

And special thanks to @Seercat3160 for helping me test what was wrong and with figuring out the problem

Fix players joining before BlueMap is ready

01 Aug 22:20
fb910b0
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Now all the players who join the server will also get their playerhead updated on the map once BlueMap has loaded fully!

There are some problems that arise when violently reloading BlueMap and this plugin simultaneously, so just don't do that.

Implemented caching!

01 Aug 01:29
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Implemented caching! Pre-release
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Changelog

  • Added a config:
    • verboseUpdateMessages: true
      • Set to true you want more messages telling you what the plugin is up to.
    • cacheHours: 72
      • How long to keep the playerheads cached for. The lower this number, the faster skin changes will appear, but the more network usage there will be.

This is still fairly untested, so please tell me if there are any bugs or general things that don't work nicely!

First beta release

29 Jul 01:06
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Please test this out to see if it works well!
I give no guarantees that it will, though, but if it doesn't, please let me know!