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This repository has been archived by the owner on Nov 1, 2020. It is now read-only.
Is your request related to a problem? Please describe.
After debugging/profiling it seems that ~50-60% of the memory is taken up by texture allocations.
Describe the solution you'd like
To reduce the memory in general, use texture compression (dds textures). Before we add compression however, it is important to free the allocated CPU memory and GPU intermediate texture.
Describe alternatives you've considered Additional context
N.A
The text was updated successfully, but these errors were encountered:
Is your request related to a problem? Please describe.
After debugging/profiling it seems that ~50-60% of the memory is taken up by texture allocations.
Describe the solution you'd like
To reduce the memory in general, use texture compression (dds textures). Before we add compression however, it is important to free the allocated CPU memory and GPU intermediate texture.
Describe alternatives you've considered
Additional context
N.A
The text was updated successfully, but these errors were encountered: