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Crash on World Generation generating structure starts #2

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skeletor261 opened this issue Feb 4, 2023 · 1 comment
Open

Crash on World Generation generating structure starts #2

skeletor261 opened this issue Feb 4, 2023 · 1 comment

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@skeletor261
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I'm using Terraforged on 1.16.5 Forge in combination with TotWReloaded.

crash-2023-02-04_00.09.22-client.txt

It appears looking at the code on line 66 of AbstractTowerStructure.Java that there is a use of requireNonNull() which is kicking an exception and there is no handling for it hence the crash. If I had to guess it is because the use of a different ChunkGenerator may not properly reference the functions called therein.

I am still playing with this, but it seems this only occurs if I adjust the separation values in Terraforged. I'm only making them MORE separated and sparse in generation so it seems unlikely this is some weird case of overlapping structures. Just the use of Terraforged (also if importing world gen settings from previous attempts) seems to be enough.

@skeletor261
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Confirmed that this issue only occurs if making any changes to towers of the wild structure generation in TF. I am looking to see if I can determine what these functions being called are intended to do, and maybe come up with a way to handle this exception or avoid it and get the desired results.

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