forked from BluSunrize/ImmersiveEngineering
-
Notifications
You must be signed in to change notification settings - Fork 0
/
changelog.json
157 lines (157 loc) · 100 KB
/
changelog.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
{
"homepage": "https://minecraft.curseforge.com/projects/immersive-engineering",
"promos": {
"1.8.9-latest": "0.8-28",
"1.8.9-recommended": "0.8-28",
"1.9.4-latest": "0.9-29",
"1.9.4-recommended": "0.9-29",
"1.10.2-latest": "0.10-58",
"1.10.2-recommended": "0.10-58",
"1.11.2-latest": "0.11-63",
"1.11.2-recommended": "0.11-63",
"1.12.2-latest": "0.12-90",
"1.12.2-recommended": "0.12-90",
"1.14.4-latest": "1.14.4-4.0.0-116",
"1.14.4-recommended": "1.14.4-4.0.0-116",
"1.15.2-latest": "1.15.2-4.1.1-125",
"1.15.2-recommended": "1.15.2-4.1.1-125",
"1.16.1-latest": "1.16.1-4.1.1-126",
"1.16.1-recommended": "1.16.1-4.1.1-126",
"1.16.3-latest": "1.16.3-4.1.1-127",
"1.16.3-recommended": "1.16.3-4.1.1-127",
"1.16.4-latest": "1.16.4-4.1.2-129",
"1.16.4-recommended": "1.16.4-4.1.2-129",
"1.16.5-latest": "1.16.5-5.0.3-138",
"1.16.5-recommended": "1.16.5-5.0.3-138"
},
"1.8.9": {
"0.8-24": "- massive shoutout to Malte for figuring out some proper wire rendering! :D\n- added compat for DenseOres (crushing/smelting) \n- fixed lanterns not emitting light\n- fixed silver bullets causing a crash\n- fixed gunpowder barrels crashing because of a duplicate datamarker\n- fixed gunpowder barrels dropping from explosions\n- fixed CokeOvens not interacting with hoppers\n- fixed wires not outputting to RF-only receivers (thanks Malte)\n- fixed connections on HV relays (thanks Malte)\n- fixed a crash caused by hammering the top/bottom of a wooden post\n- fixed the stackoverflow in sheetmetal tanks\n- fixed the themoelectric gen crashing (thanks Malte)\n- fixed the waterwheels breaking more other wheels (thanks Malte)\n- fixed textures on stone slabs (thanks Malte)",
"0.8-25": "- wires can transfer across unloaded chunks now! :D (thanks Malte)\n- added reinforced (creeper-proof) storage crates\n- changed voltmeter to allow measuring between two non-output points (thanks Malte)\n- fixed an NPE in rendering\n- fixed fluid pipes not rendering properly\n- fixed invalidly added recipe to create dusts where no ignots exist\n- fixed missing coke dust recipe\n- fixed Arc Furnace not having solid sides\n- fixed NPE in Improve Blast Furnace's capabilities\n- fixed Crash with the Mining Drill (thanks Malte)\n- fixed watermill outputting less than it should because of broken math (thanks Malte)\n- fixed extremely high losses on wires (thanks Malte)\n- fixed insulating glass being opaque (thanks Malte)\n- ported miscellaneous other fixes from 1.7 (thanks Malte)\n- added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)",
"0.8-26": "- IE REQUIRES JAVA 8 NOW!\n- added a load of Tinkers Construct compat:\n\t- Treated Wood tool material. Similar to normal wood, but no splinters\n\t- Constantan tool material. Additional weapon effects based on biome temperature\n\t- Slime Fluids works in the chemthrower again\n\t- fixed smeltery alloy recipe for Constantan\n- re-added InvTweaks compat to the Wooden Crates\n- re-added Railgun and Chemthrower documentation to the manual\n- buffed the default damage of the Railgun\n- changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)\n- fixed Multiblocks looking derpy when formed (thanks Malte)\n- fixed connection offsets on transformers (thanks Malte)\n- improved connections on transformers (thanks Malte)\n- fixed connections on pipes looking weird and broken (thanks Malte)\n ",
"0.8-27": "- re-added documentation on biodiesel (thanks Malte)\n- re-added the Assembler! For all your autocrafting needs!\n- changed the plantoil value for hemp seeds back to what it was in 1.7.10\n- changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)\n- changed conveyor belts to halt their animation when red\n- added comparator support to the current transformer (thanks Malte)\n- added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)\n- added a manual page for Uranium Ore\n- added a proper sound to the revolver firing\n- added the Tesla Coil! It will shock you!\n- added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)\n- fixed sheetmetal tanks showing the wrong structure in the manual\n- fixed recipe for leaded concrete stairs\n- fixed gunpowder barrels exploding when punched\n- fixed pipes not visually connecting to refinery\n- fixed the arc furnace only processing one item at a time (thanks Malte)\n- fixed the arc furnace voiding items if the first output slot is full (thanks Malte)\n- fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)\n- fixed invisible molten metals in Tinkers compat (thanks Malte)\n- fixed pipes not transferring properly (thanks Malte)\n- fixed invisible wires on balloons (thanks Malte)\n- fixed balloons not being placeable in mid air (thanks Malte)\n- fixed bottles not getting filled in squeezer/fermenter (thanks Malte)\n- fixed Skyhook pulling people into walls (thanks Malte)\n- fixed Dropping Conveyors not dropping (thanks Malte)\n- fixed entities getting stuck on uphill conveyors (thanks Malte)\n- fixed scaffolding not beign climbable (thanks Malte)\n- fixed the crusher still hurting entities even when turned off (thanks Malte)\n- fixed IE blocks not being chiselable (thanks Malte)\n- fixed maneuver gear dupe bug (thanks Malte)\n- fixed furnaces not lighting up when using external heater (thanks Malte)\n- fixed scaffolding not being placeable while jumping (thanks Malte)\n- fixed preheaters not consuming power correctly and not having a manual entry\n- fixed crusher crushing entities on collision",
"0.8-28": "- re-added the Floodlight back in\n- re-added the transformers that can attach to posts (thanks Malte)\n- re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)\n- added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)\n- added sound and nicer animations to the metal press\n- added new textures for the Capacitors! Celebrating IE's one year of public release! :D\n- changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press\n- changed wirecutters to take durability damage when removing wires from connectors\n- added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)\n- added a \"Bad Eyesight\" config to make the manual render in darker, bold font. Can mess up formatting\n- fixed a crash and dupe bug with the toolbox (thanks Malte)\n- fixed weird render issues and crashes with multiblocks (thanks Malte)\n- fixed silo voiding items (thanks Malte)\n- fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)\n- fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)\n- fixed rotation bug on the bucketwheel (thanks Malte)\n- fixed a bug where houses try to spawn the nonexistent villager\n- fixed most IE blocks letting through light when they shouldn't (thanks Malte)"
},
"1.9.4": {
"0.9-29": "- UPDATE TO 1.9.4\n- mostly port, movign stuff to new fluid systems, capabilities, etc\n- moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy"
},
"1.10.2": {
"0.10-30": "- UPDATE TO 1.10.2",
"0.10-31": "- added Redstone Wire connector\n- cleaned up recipes and manual a little\n- fixed wire rendering\n- fixed crash with cart shaders",
"0.10-33": "- fixed crashes when break smart models, parsed texture into baked builder\n- fixed ItemRenders for multiblocks\n- fixed rendering of Wind- and Watermills\n- fixed entrylsits in the manual being short\n- fixed the forming of multiblocks scrambling the player's inventory\n- fixed treated wood recipe consuming buckets (Forge Bug, really...)\n- fixed machines crashign when fillign buckets internally",
"0.10-34": "- added TCon alloy recipes\n- fixed crash in earmuff recipe, using a client access method\n- fixed arc alloy recipes having too little output\n- prepping for FastTESR hopefully soon!",
"0.10-35": "- re-added Open Computers compat\n- cahnged waterwheel and windmills to use FastTESR\n- fixed NPE in ShapedIngredientRecipe\n- fixed Treated Wood display in the TCon Book",
"0.10-36": "- added Hemp Seeds to Forestry's bags\n- changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!\n- removed unnecesary debug outprints\n- fixed NPE in manual\n- fixed issues on the manual's mineral pages\n- fixed models for coresamples",
"0.10-37": "- added the new IBullet system!\n - bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally\n - updated manual accordingly\n- added recipe for leaded concrete\n- changed Conveyors to have a better placement system\n- fixed crashes when shiftclicking in revolver gui\n- fixed slots not assignign properly in revolver gui\n- fixed a bunch of manual things",
"0.10-38": "- added the new IConveyorBelt system\n - fully dynamic conveyor system, with custom models and all\n - addon mods can easily add their own!\n - features magnet prevention. Works on EIO, in future BM and Reliquary (?)\n- added Crusher recipe for coke blocks\n- re-added EIO compat, mostly Arc Recipes\n- fixed Assembler not assembling (thanks Alex)\n- fixed Chemthrower Projectiles making arrow noises\n- possible fix for the black rendering wires\n- fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace",
"0.10-39": "- added Bloodmagic compat:\n - demon will bullets. 'nuff said.\n- re-added Chisel Compat. Won't work till Chisel actually brigns IMC integration back in\n- re-added Botania compat:\n - conveyor belts are immune to magnets\n - terrasteel bullets are back\n - armed the potatoes\n- re-added Wolfpack Cartridges!\n- changed Water- and Windmills to use normal TESR again after all\n- changed Lanterns to be rotateable with the hammer\n- changed a load of Assembler functionality. Fixed fluid crafting and container items\n- changed multiblocks in the manual to indicate whether the components are in your inventory\n- changed arcfurnace to output slag faster\n- fixed lighting on wires and connectors (thanks Malte)\n- fixed wire rendering accross chunks; they split into two renders to at least give indication now (thanks Malte)\n- fixed recipes for Faraday Armor\n- fixed incorrect checks for empty lists when creating ingredient stacks\n- fixed Universal Bucket being initialized too late\n- fixed crashes relating to missign Railgun ammo\n- fixed Wooden Posts not extending arms\n- fixed derpy looking railgun and missing sounds on the Revolver\n- fixed windmills not recognizing walls properly\n- fixed JEI rendering for Metal Press and Crusher\n- fixed multiple capability issues on IE tiles\n- fixed conveyors shooting items out to the sides when inserted into\n- fixed floodlights crashing on placement\n- fixed balloons not being consumed when placed in the air and suffocating players\n- fixed conveyors from the creative menu being unplaceable\n- fixed dieselgen crashing for invalid fuel\n- fixed rotations on the bucket wheel\n- fixed broken renderign on the ear defenders\n- fixed drill and chemthrower losing fluid when modifying\n- fixed shiftclicking bullets into the revolver\n- fixed dieselgen and refinery not accepting fluids when mirrored\n- fixed hemp being plantable on non-farmland\n- fixed arcfurnace consuming too many additives\n- various other small fixes!",
"0.10-40": "- fixed machines crashing\n- fixed sheetmetal tank not outputting",
"0.10-41": "- added the function to dye conveyor belts!\n- added the splitting conveyor belt, it alternates left and right!\n- re-added the ability to pull recipes from JEI into the assembler\n- re-added charge counter to railgun\n- re-added some missing achievements\n- re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks\n- re-added Crafttweaker/Minetweaker integration\n- updated TCon compat to latest TCon\n- removed Fluid Bottles. People can shut up about those now >_>\n- fixed Assembler not crafting and occasionally crashing\n- fixed Arc Furnace rendering, output rates and dupebugs\n- fixed slab rendering\n- fixed wooden crates not updating comparators\n- fixed floodlight being terrible (thanks Malte)\n- fixed lots of bugs with wire models (thanks Malte)\n- fixed crashes with projectiles\n- fixed SkyHook being derpy\n- fixed Transformers not attaching on posts\n- fixed IE blocks not having placement sounds\n- fixed selection and colision bounds on multiple blocks\n- fixed OC comapt on the crusher being borked (thanks Malte)\n- fixed lootentry access error (thanks Malte)\n- fixed wires sometimes not rendering on servers\n- fixed a manual derp (thanks Malte)",
"0.10-42": "- fixed NPE when throwign items into the crusher\n- attempted fix for render crashes with TESRs and their blockstates",
"0.10-43": "- added version dependency for TCon to prevent further reports of that\n- added Banners! They look awesome! Shoutouts to Tris for making all the textures!\n- added support for TConstructs resourcepack based materials\n- added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!\n- re-added the ability to climb scaffolding on pipes\n- re-added the Lightning Rod!\n- expanded the \"allow\" and \"interdict\" functions on the Hammer in regards to multiblocks\n- expanded the API on wires for an addon\n- changed manualpages for Multiblocks to be better at everything (thanks boni)\n- greatly improved renderperformance on waterwheels and windmills (thanks Malte)\n- fixed wooden barrels not being toggleable\n- fixed wooden barrels acceptign invalid fluids\n- fixed side-solidity on pumps\n- fixed changelog display in the Engineer's Manual\n- fixed jerrycans not getting filled properly and beign lost in crafting\n- fixed broken villager trades\n- fixed glitches in the toolbox (hopefully)\n- fixed <ERROR> overlays when WAWLA is installed (thanks Malte)\n- fixed WAILA display for EnergyProviders\n- fixed crash with Phial Cartridges\n- fixed Homing Cartridges not doing damage\n- fixed CraftTweaker method name\n- fixed Balloons not emitting light\n- fixed crash during Arc Furnace recycling calculations (thanks Malte)\n- fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)\n- fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)\n- fixed crash with Railcraft (thanks Malte)",
"0.10-44": "- fixed clientside exception",
"0.10-45": "- change over to Forge's new config system:\n - DELETE YOUR IE CONFIG\n - Or don't, but you'll get a load of duplicate and unnecessary options.\n - If an old config breaks anything, you were warned.\n- added WAILA support for Tesla Coils\n- added The One Probe Compat for machines and energy storage\n- added a config option to disable villagers and their houses\n- added a config option to disable OreDict names in Advanced Tooltips\n- re-added config option for Railgun damage\n- re-added support for Railcrafts rails and rebar to be used as projectiles\n- re-added shader support for Railcraft carts\n- re-added the placement options for Redstone Breakers (thanks Malte)\n- changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%\n- change Refinery model to have a big power input like Fermenter and Squeezer\n- fixed Refinery not properly accepting fluids\n- fixed crash when crafting cetain items (thanks Malte)\n- fixed Conveyors dropping invalid items (thanks Malte)\n- fixed Pumps not working due to miscalculated XORs (thanks Malte)\n- fixed Watermills having too small models\n- fixed wonky wire rendering (thanks Malte)\n- fixed material list for the Lightning Rod\n- fixed Faraday suit not blocking Tesla damage\n- fixed Floodlight having broken rendering and expanded computer support (thanks Malte)\n- fixed Buckshot projectiles not applying full damage\n- fixed Scaffolding not rendering properly on the inside\n- fixed breakerswitch not emitting redstone\n- fixed force chunkloading through redstone connectors\n- fixed Toolbox voiding items\n- fixed Pipes resetting connection configs (thanks Malte)\n- fixed Silo voiding items and not having Comparator output\n- fixed Pipes not dropping their covers\n- fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)\n- fixed CraftTweaker integration for the Refinery\n- fixed stair rendering\n- fixed explosion resistance for leaded concrete stairs and slabs\n- fixed Crusher overloading its process queue\n- fixed multiple minor issues",
"0.10-46": "- fixed serverside crash due to abstract proxy\n- fixed mcmod.info file",
"0.10-47": "- moved all clientside references from the config",
"0.10-48": "- added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)\n- changed Breakers to be rotatable (thanks Malte)\n- changed Conveyor Belts showing walls when having their sides towards a metal press or assembler\n- fixed missing comments in the config file\n- fixed breaker switches crashing on servers (thanks Malte)\n- fixed IE models causing lag on chunk updates (thanks Malte)\n- fixed Breaker Switches not outputting redstone signals (thanks Malte)\n- fixed Redstone Breakers ignoring their inversion (thanks Malte)\n- fixed Ear Defenders being broken (thanks Malte)\n- fixed Squeezers and Fermenters not outputting Items automatically\n- fixed Silo not auto-outputting when supplied with a redstone signal\n- fixed Railgun not shooting alu, iron and steel sticks from other mods\n- fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)",
"0.10-49": "- rewrote the shader system\n - improved texture performance\n - changed API integration\n - added listing in the manual, including re-ordering\n - removed the recipe to turn shaders back into bags\n- added the ability to rename wooden crates\n- added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)\n- re-added the config for Excavator fail chance (thanks Malte)\n- re-added the ability to dye balloons (thanks Malte)\n- re-added the ability to add shaders to balloons\n- changed the drill's hardness checks to easier dig ores (thanks Malte)\n- fixed duped fluidcontainers on treated wood recipes\n- fixed incompat issue with new versions of TConstruct\n- fixed CraftTweaker compat (thanks mezz)\n- fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)\n- fixed NPE on inserting items\n- fixed Wirecutters consuming durability and not working properly on transformers\n- fixed various client issues (thanks Malte)\n- fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)\n- fixed Conveyors throwing NPEs on Servers (thanks Malte)\n- fixed dupebug with Charging Station\n- fixed a few missing sounds\n- fixed a concurrent modification in Tesla Coil sounds (thanks Malte)",
"0.10-50": "- added versioncheck for TConstruct to prevent crashes with ranged weapons\n- added Icons for all IE machines to JEI and fixed recipe displays\n- fixed furnace heater constantly updating chunks\n- improved UV maps on the revolver, added a new shader",
"0.10-51": "- re-added Festive Crates! Happy Holidays!\n- re-added Botania compat for shaders, Relic rarity lootbags + shaders\n- added the ability for Strip Curtains to emit redstone when an entity passes through\n- added compatability for Forge Energy / Forge Units. End of an era, I guess.\n- fixed a nullpointer on JumpCushions\n- fixed Splitting and Dropping Conveyor not inserting into inventories\n- fixed crashes in the manual due to incomplete tesselation\n- fixed load-cycle with TCon\n- fixed HarvestCraft recipes usign water/milk not working in the assembler\n- fixed Furnace Heater constantly updating the block when insufficiently powered\n- IE now has a Maven (thanks SkySom)",
"0.10-52": "- added the ability for Dropping Conveyors to drop through trapdoors\n- added a new shader\n- fixed Nullpointer for Connectors accepting FUs",
"0.10-53": "- added new shaders\n- fixed Sample Drill crashing upon energy insertion\n- fixed Tesla Coil crashing upon energy insertion\n- fixed Revolver rendering on Tiny Potatoes\n- fixed Refinery not allowing extraction\n- fixed achievement for crafting the Mining Drill not firing\n - retro-actively firing crafting achievements when modifying them in the workbench\n- fixed Lightning Rod not building its fence-net properly\n- fixed bounds and disassembly of the Lightning Rod\n- fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities\n- fixed a bit of log spam by invalid/missing models\n- fixed Blueprints not taking unstacked resources\n- fixed Vertical Conveyors not rendering walls on their base properly\n- fixed a dupebug with InventorySorter\n- fixed Fluids not updating to existing entries when failing to register",
"0.10-54": "- added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes\n- added the Turntable, a block that allows rotating of other blocks\n- added the \"Dominator\" shader\n- changed Wirecoils to change their distance display to red when too far from their linking point\n- changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo\n- changed Assembler to allow crafting IC2 recipes (thanks Malte)\n- fixed issues with lowercasing without locale\n- fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy\n- fixed Shaderbags having their conversion recipes crash\n- fixed duplicate rod recipes in the Metal Press\n- fixed TConstruct book not showing Hemp item\n- fixed multithreading issues (thanks Malte)\n- fixed crash with unknown recipes in the Assembler (thanks Malte)\n- fixed resource overhead with Bucket Wheel rendering (thanks Malte)\n- fixed Manual not handling scrolling lists properly\n- fixed Sheetmetal Tanks not rendering fluids with colour\n- fixed Chemthrower not dropping player-only items (Blazerods)\n- fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource\n- fixed needless chunkupdates caused by Blastfurnace Preheaters\n- fixed Splitting Conveyors flipping directions too early",
"0.10-55": "- re-added the Bottling Machine! It bottles things up, like fluids and emotions!\n- added indicative scrollbars to the manual\n- added nullcheck to guard against malformed sound events\n- added a login check to synchronizing Excavator data\n- added a config option for hte drop weight of Hemp Seeds\n- changed IC2 compat to no longer load with IC2 classic\n- changed permission levels on comamnds to allow \"/cie resetrenders\" for everyone\n- fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy, I'm afraid.\n- fixed Automatic Workbench using Pair from JavaFX\n- fixed null-master exceptions for Multiblocks\n- fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)\n- fixed GUI of the Item Router\n- fixed SideOnly exceptions triggered by Chisel&Bits\n- fixed Withers dropping Lootbags. They really shouldn't anymore.\n- fixed world loading caused by connection persistence and validation (thanks Dogboy21)\n- fixed Crusher not collecting drops from low-health entities\n- fixed Assembler and Metal Press not reorienting conveyors when broken",
"0.10-56": "- fixed duplication of stacks of items dropped onto the bottling machine\n- fixed EntityDataManager registration (thanks mconwa01)\n- fixed manual entry of the fluidpump citing the use of \"wirecutters\" instead of \"hammer\"\n- fixed manual typo in the fermenter entry",
"0.10-57": "- added RazorWire! It pricks and slows, and you can electrify it.\n- added Fluid Concrete. Slows entities down and immobilizes them when it dries\n- added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.\n- added blocks for (almost) all IE Fluids\n- added the Mixer! It mixes solid components into fluids to make concrete or various potions!\n- added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo\n- changed Floodlights to allow inversion of redstone control\n- changed Charging Station to allow charging Forge Energy items as well\n- fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)\n- fixed Redstone Wires illegally connecting to relays\n- fixed ArcFurnace recipes causing NPEs when added through Minetweaker\n- fixed JEI handler preventing Draconic Evolution for loading theirs\n- fixed OneProbe showing components of Multiblocks rather than the MB itself\n- fixed derped texture on Metal Press\n- fixed side-solidity for Stone Multiblocks\n- fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.\n- Translations Added/Updated: ru_RU (lex1975)",
"0.10-58": "- added the Fluid Router. It does exactly what the Item Router does, but for fluids.\n- added Crafttweaker integration for the Mixer\n- added the Garden Cloche! It grows a variety of crops!\n - added farming compatability for Actually Additions\n - added farming compatability for Attained Drops\n - added farming compatability for Mystical Agriculture\n - added farming compatability for Harvestcraft\n - added farming compatability for Better With Mods\n - added farming compatability for Extra Utils\n- added Chemthrower compatability for ThermalFoundation fluids\n- added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels\n- added a toggleable option to the Mixer to output all fluids instead of just the bottom one\n- added placeable Toolboxes, they are fully accessible while placed\n- added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin\n- added a visible chunk boundary when holding or looking at the Sample Drill\n- added Redstone Wires to the API (thanks Malte)\n- added a render reset hook to the API (thanks Malte)\n- added the Covered Conveyor, preventing players from picking up items from it\n- added a Conveyor unaffected by redstone\n- added the Fluid Outlet. It puts fluids in the world!\n- added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)\n- added a Villager Job to sell Shader Bags\n- added a Crusher recipe to turn slag into sand\n- added a special ItemFrame render for Blueprints\n- added the ability to flip Powered Lanterns using the hammer\n- added the option for Strip Curtains to output a strong RS signal\n- added a sound to the Breaker Switch - Clearly the best feature of this update\n- changed Razorwire to render extended wooden boards when stacked\n- changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage\n- changed metal plates and Sheetmetal to be craftable for any IE-used metal\n- changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal\n- changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe\n- changed fluid potions to have reduced durations in the chemthrower\n- fixed Concrete blocks not applying suffocation damage\n- fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs\n- fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges\n- fixed ownerless, tameable entities causing crashes in Turret targeting\n- fixed item in- and outputs on Turrets being unavailable\n- fixed manual entry for Razorwire\n- fixed NullPointer on FluidStacks\n- fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls\n- fixed the Drill taking more damage than intended (thanks Malte)\n- fixed the display of double arrays in the manual (thanks Malte)\n- fixed lang file as per suggestions on github\n- fixed Balloons and Redstone Connectors being invisible in the End\n- fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable\n- fixed invalid connections being made possible due to splitting stacks (thanks Malte)\n- fixed bounding boxes and wire offsets for transformers (thanks Malte)\n- fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)\n- fixed the Potion fluid not having textures (thanks Malte)\n- fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)\n- fixed the Mixer not working when its internal tank is filled (thanks Malte)\n- fixed IE slag not being usable in ThermalExpansion recipes\n- fixed the Turrets losing its inventory (thanks Malte)\n- fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)\n- fixed a dupebug of empty fluid containers in the Assembler\n- fixed Assembler outputting damageable craftign items\n- fixed missing sounds on IE explosions\n- fixed Refinery dividing by 0 if timer config is adjusted downwards\n- fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items\n- fixed projectiles ignoring PvP protection within player teams\n- fixed wires not being removed properly if TileDrops are off (thanks Malte)\n- fixed floating Engineer's houses\n- fixed broken Energy Storage tooltips\n- fixed Metal Press not dropping its mold when broken\n- fixed various double-size blocks deleting things above them\n- fixed stuttering on Metal Press and Watermill (thanks Malte)\n- fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)\n- fixed resource reloading on TESRs (thanks Malte)\n- fixed various Turret projectile issues (thanks Malte)\n- fixed a Blast Furnace processing speed bug (thanks Malte)\n- fixed Skyhook being a stupidly powerful weapon (thanks Malte)\n- fixed the Crusher outputting to the wrong side\n- Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)"
},
"1.11.2": {
"0.11-59 - UNRELEASED": "- Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)\n- added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)\n- added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D\n- added compat for Forestry's fertilizer to be used in the cloche\n- added the Alloy Kiln!\n - a small multiblock that allows earlygame alloying of metals\n - also features Crafttweaker support (thanks primetoxinz)\n- added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)\n- added the Capacitor Backpack! Supplies your items with power!\n- added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer\n- added Sulfur & Saltpeter dust to make gunpower. Better texture and more uses soon!\n- changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed\n- changed Turrets to use the improved Tile Renders (thanks Malte)\n- changed outputsize on Coke and Blastbrick recipes, reducing earlygame resource costs\n- changed the Windmills!\n - new model (courtesy of Mr. Hazard)\n - instead of having two types, they are now \"upgraded\" with sails\n- changed produce&seed output for wheat and beetroot in the Cloche\n- changed Toolboxes and Wooden Crates to keep their enchantments on placement\n- changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%\n- changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)\n- fixed recipes for redstone ignoring conveyers\n- fixed render-crash with the Cloche\n- fixed nested configs not generating\n- fixed inventory texture for the LV connector\n- fixed cross-mod compat for the Cloche\n- fixed soil-texture getter for the cloche\n- fixed Covered Conveyors not protecting inserted items against pickup\n- fixed Improved Blast Furnace consuming too much fuel (thanks Malte)\n- fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)\n- fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)\n- fixed Fluid Pipe covers not initializing properly (thanks Malte)\n- fixed recipe-wildcard handling in the manual (thanks Landmaster)\n- fixed logic and effects for the Grunt Birthday Party achievement\n- fixed missing sounds for Metal Press and other things\n- fixed JEI display for the Crusher to show secondary output percentages\n- fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)\n- fixed Arc Furnace not recycling wire coils because wire was an unknown resource",
"0.11-62": "- official 1.11.2 release, same changelog as build 59",
"0.11-63": "- added the Heavy Plated Shield!\n - it protects like a normal shield\n - it has awesome upgrades\n- added Vacuum Tubes as a new mid-game crafting material\n- added a manual entry for the new components\n- added Crafttweaker integration for Blueprint recipes\n- changed/fixed HUD displays for Railgun, Chemthrower and Revolver\n- changed Turrets to be interactable from the top block (thanks Malte)\n- changed Arc Furance to distribute inputs evenly again (thanks Malte)\n- changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones\n- changed recipes for Mechanical components, added Bluepritns for reduced cost\n- changed JEI integration to use newer JEI methods\n- changed Engineer's Workbench to no longer be part of IE's main achievement progression\n- fixed Redstone connectors not properly accepting signals (thanks Malte)\n- fixed OC compat not loading due to incorrect mod ID (thanks Malte)\n- fixed Capacitor Backpack potentially charging itself\n- fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)\n- fixed localization file getting screwed up to ASCII\n- fixed up interacton between Silos and RefinedStorage (thanks Malte)\n- fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)\n- fixed a plethora of ghostloading issues (thanks Malte)\n- fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)\n- fixed broken Pipe renders (thanks Malte)\n- fixed Turntable not reacting to redstone signals\n- fixed Fluid Outlet outputtign through closed sides\n- fixed render issues with the charging station (thanks Malte)\n- fixed (possibly) Wooden Crates in villages losing their contents on pickup"
},
"1.12.2": {
"0.12-64": "- Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update\n - NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.\n - NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.\n- added Advancements to replace Achievements, some even give rewards!\n- added a custom trigger to detect formation of multiblocks\n- added two new Shaders: WAAAGH! and Lusus Naturae\n- added a super fancy spinning animation to Revolvers that use a specific skin.\n - atm limited to two exclusive skins, may be expanded in future.\n- changed holding animations for Revolver, Drill, Chemthrower and Railgun\n - has a config option in case it conflicts with other animation mods\n- changed certain Mineral Veins to output Sulfur Dust\n- changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.\n- fixed Minecart shaders crashing with layer counts over the default",
"0.12-65": "- changed crafting recipes to the new json based system!\n- fixed ClientProxy trying to subscribe on the Server side\n- fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.",
"0.12-66": "- fixed the missing dustCharcoal reference in recipes",
"0.12-67": "- added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!\n- added fancy animations for the reload with a speeloader and opening the revolver GUI\n- added the Circuit Board material, requires for Probe Connector and Turrets\n- added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)\n- re-added animations for the drill. It rotates again \\o/\n- changed TE OreDict comapt to run in init phase\n- changed Revolvers to aim at enemies properly\n- changed re-equip animations for Revolver to look better\n- changed the Speedloader to a separate item, added a unique reload sound\n- changed the link system in the manual to allow linking to specific crafting recipes\n- fixed missing recipes for Metal plates\n- fixed Uranium Blocks + Slabs not having a recipe\n- fixed IE's fluids to always stitch into the sheet and have buckets load correctly\n- fixed missing Hammer Crushing recipes\n- fixed IE recipes using fluids not emptying containers properly & duplicating them\n- fixed recipes for Aluminium and Steel wires",
"0.12-68": "- re-added TConstruct compat\n- added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2\n- changed player arms for certain IE items to also affect armor\n- changed shield to use Forge's new provided shield method\n- changed Mystical Agriculture compat to not output seeds anymore\n- changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input\n- changed revolver GUI to allow display of dual-wielded revolvers\n- fixed cloche not accepting power from the bottom block\n- fixed speedloader recipe mistakenly crafting a revolver\n- fixed gunpowder recipe being active even when there isn't any charcoal dust\n- fixed shield only equipping on the clientside with the magnet glove\n- fixed shield flickering when recharging in offhand\n- fixed back button in the manual failing\n- fixed shaders resulting in invisible revolver grips\n- fixed crafttweaker integration\n- fixed various AABBs errors causign projectiles to miss\n- fixed cloche having incorrect item handling (leading to trouble with EIO conduits)\n- fixed Forestry compat not loading\n- fixed Fluid Router allowing for an infinite loop\n- fixed Assembler not handling some recipes properly",
"0.12-69": "- fixed TConstruct dependency\n- fixed Assembler not properly handling Fluid Ingredients from IE and CoFH\n- fixed Revolver GUI not properly syncing\n- fixed model loading error (thanks PaleoCrafter)",
"0.12-70": "- added Shader-capabilities to the Heavy Plated Shield\n- added Scaffolding Slabs and Stairs\n- added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!\n- changed Mystical Agriculture compat to work for Inferium seeds\n- changed bullets to have increased speed\n- changed HE cartridges to travel in an arc and make a different sound\n - API update, cartridges can define custom sounds\n- changed, updated and improved the CTM compatability (thanks InsomniaKitten)\n- fixed Treated Wood recipes not consuming creosote\n- fixed up fence-connections for some IE blocks\n- fixed duplication glitch within the Refinery\n- fixed particle issues with some Multiblocks",
"0.12-71": "- added missing recipes for Scaffold Slabs & Stairs\n- added Albedo compat for Flare Cartridges\n- added a recipe to make torches out of wool and creosote\n- added the \"Ancient\" shader\n- added the Covered Vertical Conveyor\n- added the Chemthrower Multitank upgrade\n- re-added the Hemp to String recipe\n- changed logging to use separate logger rather than FMLLog (thanks Malte)\n- changed Garden Coche to allow Podzol as a mushroom soil\n- changed the Cloche to run at a reduced speed\n- changed all multi- and dummyblocks to be immovable by Pistons, because Quark\n- fixed Core Sample Drill animation (thanks Malte)\n- fixed a bunch of Capability errors (thanks Malte)\n- fixed turrets causing issues in target acquisition (thanks Malte)\n- fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)\n- fixed broken remapper (thanks Malte)\n- fixed conveyor recipes requiring single inputs (thanks Malte)\n- fixed Tesla Coil animation not getting reset (thanks Malte)\n- fixed Chisel compat conflicting with CTM\n- fixed HarvestCraft compat not handling water and milk in the assembler properly\n- fixed auto-breakers causing issues with Storage Crates and others\n- fixed shiftclicking being broken in the Cloche GUI\n- fixed Manual not reopening on the selected page\n- fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)\n- fixed Bullets not loading the damage from the config properly\n- fixed deprecated uses of getDrops\n- fixed Splitting Conveyor being derpy after being rotated",
"0.12-72": "- added a recipe to fill the Speedloader in a crafting table\n- added Packing and Unpacking molds to the Metal Press\n- added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)\n- added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)\n- added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)\n- changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)\n- changed IE's OBJ models to generate less comparative objects (thanks Malte)\n- changed IE to register its recipes on the proper event, fixing Crafttweaker compat\n- changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)\n- changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate\n- changed Metal Press molds to be crafted in the Workbench\n- changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)\n- changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)\n- changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise\n- fixed issues with dummyblocks spawning outside world borders (thanks Malte)\n- fixed crates and toolboxes losing their inventory (thanks Malte)\n- fixed various desync issues with the Engineer's Workbench (thanks Malte)\n- fixed render issues with multiblock TESRs (thanks Malte)\n- fixed Botania compat\n- fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)\n- fixed Multiblocks not dropping their contents\n- fixed Diesel Generators not allowing levers to be attached\n- fixed tooltip localisation for Alloy Kiln and Automatic Workbench\n- fixed Stripcurtains not notifying the strong signal to turn off\n- fixed Railgun projectiles not colliding with entities properly\n- fixed Fluid Pipes not showing their covers with CTM installed\n- fixed inventory models for Engineering blocks with CTM installed",
"0.12-73": "- added whitelist configs for the toolbox\n- re-enabled WAILA compat\n- re-enabled OpenComputers compat (not sure if it works)\n- changed IE to load on all 1.12 subversions\n- changed Metal Press render to have items sink a bit down to hide blocks\n- changed IE blocks to allow states for directional setting (thanks Malte)\n- changed Crushers to have a limited size queue to avoid login crashes\n- fixed toolbox crashing when placed (thanks Malte)\n- fixed lighting of the chemthrower particles (thanks Malte)\n- fixed drill and revolver looking derpy when fancy animations are disabled\n- fixed the Mil\u00c3\u00b3 Shader's name (thanks Malte)\n- fixed client-access exceptions with TOP handler\n- fixed Foresty compat errors\n- fixed cycle animations for the gunturret\n- fixed issues with Botania compat",
"0.12-74": "- changed IE to ACTUALLY load on all 1.12 subversions",
"0.12-75": "- Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty\n- added a basic description to the mcmodinfo (thanks carstorm)\n- added a configurable, global, modifier for the Cloche's Fertilizer effectiveness\n- cleaned up internal BlockState logic a bit (thanks Malte)\n- changed Chisel compat to use proper IMC keys\n- changed Stone Multiblocks to be immovable to pistons\n- changed RedtoneBreakers to not visually connect to non-direct redstonedust\n- fixed broken rendering for blocks in non-standard layers (thanks Malte)\n- fixed config checks for @Mapped values causing issues (thanks Malte)\n- fixed issues with invalid block rotations (thanks Malte)\n- fixed Autoworkbench not disassembling properly (thanks Malte)\n- fixed crashes caused by empty ItemStacks (thanks Malte)\n- fixed Multiblocks not firing visual updates properly (thanks Malte)\n- fixed Eletrode Blueprints not being craftable\n- fixed Fluid Pump and Sheetmetal Tank not preserving NBT data\n- fixed Storage Crates writing empty enchantment tags on pickup\n- fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)\n- fixed Assembler consuming too much fluid in edgecases (thanks Malte)\n- fixed desync issues with the Workbench in multiplayer (thanks Malte)\n- fixed waterwheel rotation issues (thanks Malte)\n- fixed shooting non-living entities with the Chemthrower (thanks Malte)\n- fixed Mixer recpies not showing tooltips in JEI\n- fixed Cloche voiding seeds",
"0.12-76": "- added various config options for the Belljar, to adjust growthspeeds and fertilizer effects\n- re-added partivles and animation for the Arc Furnace (thanks Malte)\n- added TOP compat for the Sheetmetal Tank (thanks SirWindfield)\n- added Metal Ladders and Scaffold covered versions \n- fixed wires connected to razorwire not rendering (thanks Malte)\n- fixed missing comparator output on the Current Transformer (thanks Malte)\n- fixed the drill accidentally modifying its NBT on sharing (thanks Malte)\n- fixed the Bucket Wheel having rotation issues (thanks Malte)\n- fixed crashes related to newer Forge versions (thanks Malte)\n- fixed rendering issues with the Floodlight and improved its performance (thanks Malte)\n- fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)\n- fixed crash when the Teslacoil destroys a piece of Faraday armor\n- fixed Chisel compat\n- fixed AA compat, Canola in the squeezer\n- fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)\n- fixed TCon compat, Arc Furnace for alloying\n- fixed a crash with the Slippery potion\n- fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker\n- fixed links to Biodiesel in the manual pointing to a nonexistant page\n- fixed a minor texture warning in the console\n- Translations Added/Updated: zh_CN (DYColdWind)",
"0.12-77": "- Various changes to the wiring system (Malte):\n - Uninsulated energy wires cause damage now\n - Wires don't need clear line-of-sight but a clear path along the wire as it is rendered\n - Placing blocks that obstruct wires will cause the wire to break/drop\n - The skyhook can attach to the middle of connections, rather than just the endpoints\n - Added a feedthrough insulator as a way to get wires through walls\n - Addons using wires will have to adapt to these changes!\n- IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)\n- Changed Drill to have the \"Shovel\" tool class (primetoxinz)\n- Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)\n- Fixed the drill not properly accepting its head (Malte)\n- Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)\n- Fixed some TESR blockstate crashes (Malte)\n- Fixed IE projectiles (chemthrower, railgun) not working (Malte)\n- Fixed wire loss being higher than intended in some cases (Malte)\n- Fixed fluid pipes losing fluid and not accepting small amounts (Malte)\n- Non-IE wires can no longer be connected to IE connectors (Malte)\n- Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)\n- Fixed some capability crashes (Malte)\n- Fixed mobs trying to jump over IE fences (Malte)\n- Re-fixed the blast furnace using slightly more coke coal than it should (Malte)\n- Fixed Vertical Conveyor recipes returning too little (BluSunrize)\n- Fixed Nullpointer on Redstone Probes (BluSunrize)\n- Fixed Output slots not being blocked (BluSunrize)\n- Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)",
"0.12-78": "- Added a preliminary connection render to debug obstructions (Malte)\n- Added Craftweaker function to remove Crusher recipes by input (BluSurize)\n- Fixed crash when breaking middle block of Feedthrough connector (Malte)\n- Fixed errors related to floating point accuracy (Malte)\n- Fixed Blastfurnace not working at all (Malte)\n- Fixed raytracing on vertical connections (Malte)\n- Fixed Sampledrill render (Malte)\n- Fixed J8U25 message showing on dimension change (Malte)\n- Fixed Feedthrough connectors connecting to themselves (Malte)\n- Fixed wires dropping in the wrong location (Malte)",
"0.12-79": "- Added the ability for Wirecutters to cut wires from anywhere (Malte)\n- Added Craftweaker support for the Thermolelectric Generator (BluSunrize)\n- Added documentation for metal ladders (BluSunrize)\n- Added Squeezer recipe for beetroot seeds (pap1723)\n- Re-Enabled OpenComputers compat (Malte)\n- Changed Feedthrough Connectors to break like normal multiblocks (Malte)\n- Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)\n- Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)\n- Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)\n- Made the IE config react to changes from the in-game GUI\n- Fixed a crash with Optifine and feedthrough connectors (Malte)\n- Fixed wire rendering in edgecases (Malte)\n- Fixed issues with the Skyhook (Malte)\n- Fixed missing textures on conveyors (Malte)\n- Fixed dupebug with Jerrycans (Malte)\n- Fixed stackoverflow with routers (Malte)\n- Fixed Feedthrough Connectors functionality (Malte)\n- Fixed Coresamples not dropping when broken (Malte)\n- Fixed missing revolver sounds (BluSunrize)\n- Fixed broken audio-subtitles (lgthibault)\n- Fixed crash with windmills (lgthibault)\n- Fixed crash with metal ladders (lgthibault)\n- Fixed Craftweaker removal function of MetalPress (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-80": "- Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)\n- Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)\n- Fixed FluidContainer slots not accepting empty containers (BluSunrize)\n- Fixed Villager trades for Shader bags being inverted (BluSunrize)\n- Fixed Multiblocks dropping themselves as illegal items (BluSunrize)\n- Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-81": "- Added the functionality for the Faraday Suit to protect against live wiring (Malte)\n- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)\n- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)\n- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)\n - Made those tools take damage when used to break blocks\n- Added compatibility for Forge's update checker (Malte)\n- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)\n- Changed fences to allow torches on top and prevent mobspawns (Malte)\n- Changed animated item models to use Item-TESRs rather than rebaking (Malte)\n - Made the Fluorescent tube to be really fancy again! (Malte)\n- Changed renderdistance config to work as described (Malte)\n- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)\n- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)\n- Failed wire connection attempts no longer spam the chat (Malte)\n- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)\n- Fixed wires being invisible when logging into a server for the first time (Malte)\n- Fixed localization for treated wood banners (Malte)\n- Fixed the mineral command not workign with Vein names that contain a space (Malte)\n- Fixed shield having a really trippy enchantment glow (Malte)\n- Fixed conveyor recipe (Malte)\n- Fixed Skyhook crashing servers (Malte)\n- Fixed lag with redstone connectors (Malte)\n- Fixed blocks somtimes taking longer to break with the hammer (Malte)\n- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)",
"0.12-82": "- Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)\n- Fixed Wirecutter getting consumed when cutting plates (BluSunrize)\n- Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)\n- Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)\n- Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)\n- Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)\n- Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)\n- Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)\n- Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-83": "- Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)\n- Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)\n - Added the IKELOS shader to make use of this\n- Added maps to the vanilla Catographer which lead to Mineral Veins (BluSunrize)\n- Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)\n- Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)\n- Added a new rarity, \"Masterwork\". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)\n- Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)\n- Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)\n- Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)\n- Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)\n- Fixed wires sometimes leaving behind the damage sources when broken (Malte)\n- Fixed the TConstruct compat module failing (Malte)\n- Fixed Hammers and Wirecutters to be properly repairable (Malte)\n- Fixed Wirecutters to be enchantable (Malte)\n- Fixed texture and model errors being spammed (Malte)\n- Fixed dropping conveyor spawning countless fake items in certain setups (Malte)\n- Fixed conveyors causing infinite loops in rare cases (Malte)\n- Fixed a crash when breaking a connector after dying (Malte)\n- Fixed wires connected to transformers breaking when they shouldn't (Malte)\n- Fixed horizotal wires on the breaker switch (Malte)\n- Fixed crashes with the Core Sample Drill in some dimensions (Malte)\n- Fixed pipes accessing the world from wrong threads (Malte)\n- Fixed a dupe bug (Malte)\n- Fixed the skyhook for vertical wires (Malte)\n- Fixed placing blocks against pipes not working as expected (Malte)\n- Fixed the garden cloche accepting any item into the fertilizer slot (Malte)\n- Fixed the workbench creating excess items (codewarrior0)\n- Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)\n- Fixed Razor Wire not having collision on upper wall section (TeamSpen210)\n- Fixed Arc Furnace recycling being broken (BluSunrize)\n- Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)\n- Improved log output when a compat module fails (Malte)\n- Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)",
"0.12-84": "- Changed handling of Potions in the mixer: (BluSunrize)\n - Now supports MixPredicates as well as custom brewing recipes\n - Shows properly in JEI, based on Potion output, rather than input\n - Bottling recipes are consistent, anything you can mix, you can bottle (ideally)\n - Added tooltips to Potion fluids to show which mod added the PotionType\n - Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled\n- Added a separate JEI Handler for Arc-Recycling (BluSunrize)\n- Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)\n- Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)\n- Added Shader Particles to the Railgun and Drill (BluSunrize)\n- Added a \"Noise\" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)\n - Adding a bit of a stealth/survival aspect\n - Probably not super impactful in normal singleplayer, but could be fun for pack makers\n - This will play into a larger customization system for the Revolver, to be implemented in the future\n- Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)\n- Changed Arc-Recycling to run in init and be overall cleaner (Malte)\n- Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)\n- Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)\n- Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)\n- Fixed depth-rendering issues in JEI handlers (BluSunrize)\n- Fixed shiftclicking on IE's containers (BluSunrize)\n- Translations Added/Updated: zh_cn (DYColdWind)",
"0.12-85": "- Re-Added Thaumcraft compat (BluSunrize)\n - Added hammering of plates for Brass, Thaumium and Void Metal \n - Golems can farm hemp\n - Purifying Fluid and Liquid Death work in the Chemthrower\n - Made the External Heater work with the Essentia Smelter\n- Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)\n- Re-Added the \"Super Secret BluPrintz\" easteregg (BluSunrize)\n- Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize) \n- Fixed up the skyhook, including one crash (Malte)\n- Fixed some rare crashes when closing a world (Malte)\n- Fixed redstone connectors not closing doors using weak signals (Malte)\n- Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)\n- Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)\n- Fixed balloon colouring on dedicated servers (Malte)\n- Fixed a dupe bug (Malte)\n- Fixed a crash involving metal ladders (Malte)\n- Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)\n- Fixed an edgecase crash with Cartographer Maps (BluSunrize)\n- Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)\n- Fixed upgrades vanishing in the Workbench (Malte)\n- Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)",
"0.12-86": "- Added support for JEI ghost ingredients to the assembler and routers (Malte)\n- Re-Added razor wires hurting players trying to break them without wirecutters (Malte)\n- Re-Added coloured pipes (Malte)\n- Re-Added structural arms (Malte)\n- Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)\n- Added the ability to apply Shaders to banners! (BluSunrize)\n- Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)\n- Removed the additional http request for the changelog in the manual (Malte)\n- Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)\n- Changed the way wire & connector models work internally (Malte)\n- Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)\n- Fixed arc recycling calculations failing in rare cases (Malte)\n- Fixed lag with certain setups of routers (Malte)\n- Fixed conveyors sometimes showing the wrong model (Malte)\n- Fixed crashes with recent Forge versions (Malte)\n- Fixed the arc furnace not recycling damaged tools (BluSunrize)\n- Fixed a crash with recent Forge versions (Malte)\n- Fixed Wooden Posts connecting to Vines (BluSunrize)\n- Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)",
"0.12-87": "- Added a \"Distribute Inputs\" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)\n- Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)\n- Changed the skyhook in multiple ways (Malte)\n - The speed now depends on gravity\n - The skyhook will not drag players into blocks any more\n - Many other smaller changes\n- Changed connectors to accept multiple \"bursts\" of energy if they (in total) don't exceed the max IO rate (Malte)\n- Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)\n- Changed the Engineer's Workbench around (BluSunrize)\n - Lots of internal fixes to improve reliability and performance, as well as code style\n - Fancy new render features, showing the blueprints on the table and the ingredients being used\n- Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)\n- Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)\n- Changed Excavator to work over void (BluSunrize)\n- Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)\n- Fixed wires not showing particles when burning (Malte)\n- Fixed recipes for structural arms conflicting with stairs (Malte)\n- Fixed structural arms being invisible due to a conflict with CTM (Malte)\n- Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)\n- Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)\n- Fixed connectors not rendering as part of manual multiblock previews (Malte)\n- Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)\n- Fixed Item Router voiding items when used to extract (BluSunrize)\n- Fixed an annoying consolespam with the Cartographer trades (BluSunrize)\n- Fixed various GUIs still using \"RF\" instead of \"IF\" (BluSunrize)\n- Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)\n- Fixed dupebug with ArcFurnace recycling (BluSunrize)\n- Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)\n- Fixed connectors duping small amounts of energy (Malte)\n- Fixed lighting on capacitors (Malte)\n- Fixed excessive render latency in JEI (Malte)\n- Fixed OpenComputers integration (sargunv)\n- Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)\n- Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)",
"0.12-88": "- Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)\n- Fixed crashes when opening a toolbox or a revolver GUI (Malte)\n- Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)",
"0.12-89": "- Added a covered dropping conveyor (BluSunrize)\n- Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)\n- Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)\n- Changed Config to feature range values (Malte)\n- Changed Compat Modules to register recipes on the registry event (BluSunrize)\n- Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)\n- Fixed Balloon shaders (Malte)\n- Fixed Steel Axe having overly high damage (BluSunrize)\n- Fixed potential crashes related to the new blueprint renders (BluSunrize)\n- Fixed coresample markers disappearing off maps after restarting (BluSunrize)\n- Fixed snow collecting on partial concrete blocks (Voidi)\n- Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)\n- Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)",
"0.12-90": "- Items on conveyors now despawn after the usual time when stuck against a block (Malte)\n- Fixed wires sometimes attaching to the wrong parts of transformers (Malte)\n- Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)\n- Fixed some ghostloading issues (Malte, with help from Barteks2x)\n- Fixed the assembler not crafting recipes added using CraftTweaker (Malte)"
},
"1.14.4": {
"0.14-93": "- Initial alpha release for Minecraft 1.14.4",
"0.14-94": "- Added Minecarts!\n - Wooden crates, reinforced crates, wooden barrels and metal barrels can be put in carts\n - IE's conveyors can load and unload (extracting conveyor) Minecarts (including vanilla ones!)\n- Re-Added Steel Armor\n- Added vanilla recycling (1 nugget!) for steel tools, steel armor and the faraday suit\n- Change minimum Forge version to 28.2.3\n- Fixed crash due to Minecart render\n- Fixed various rendering glitches\n- Fixed buckets not working\n- Fixed cloche and other dummy-constructed blocks replacing existing blocks\n- Fixed links in the manual's search function\n- Fixed extracting conveyors not being able to rotate their input points\n- Fixed missing vanilla materials in excavator minerals",
"0.14-95": "- Added the Buzzsaw! It cuts Trees! (BluSunrize)\n- Added full support for the new Villages! (BluSunrize)\n - Different houses based on biome\n - 5 different IE Villagers and their workstations:\n - Structural Engineer, using the new Engineer's Crafting Table\n - Machinist, using an Anvil\n - Electrician, using a Current Transformer\n - Gunsmith, using the Engineer's Workbench\n - Outfitter, using IE's Shader Banner\n - All IE villagers vary their outfit based on profession and biome \n- Re-Added Revolver Perks (BluSunrize)\n- Re-Added the Fluid Outlet (Malte)\n- Added the Firework Cartridge for the Revolver (BluSunrize)\n- Re-Added IE's Advancements (BluSunrize)\n- Re-Added the Maintenance Kit (BluSunrize)\n- Added the Engineer's Screwdriver (BluSunrize)\n- Added herbicide fluid. It kills leaves and grass (BluSunrize)\n- Re-Added Chutes (BluSunrize)\n- Added the Redstone Controlled conveyor (BluSunrize)\n - Normal conveyors now ignore redstone\n - This special one can be disabled with a signal\n- Added the Item Batcher! It collects items until a specified amount is reached, then sends them on (BluSunrize)\n- Added the Redstone Interface Connector! It allows blocks (like the Item Batcher) to send bundled redstone signals (BluSunrize)\n- Re-Added Ore Retrogeneration (phit / Malte)\n- Added \"Igneous Rock\" mineral vein which contains Granite, Diorite, Andesite and Obsidian (BluSunrize)\n- Changed Ear Protectors and Capacitor Backpack to no longer provide armor (BluSunrize)\n- Changed Dieselgen to emit more appropriate smoke particles (TwistedGate)\n- Changed Quarzite vein to only show up in the Nether (BluSunrize)\n- Enabled text overlay (previously colourblind mode) by default (BluSunrize)\n- Enabled metal blocks to be used as Beacon bases (BluSunrize)\n- Expanded available methods for addons (Malte)\n- Fixed countless bits of rendering (Malte & BluSunrize)\n- Fixed a few recipes (BluSunrize)\n- Fixed rendering for revolver cartridges (BluSunrize)\n- Fixed bug in Shaderbag distribution (BluSunrize)\n- Fixed faulty ore gen (Malte)\n- Fixed sync issues (Malte)\n- Fixed worldgen lag (Malte)\n- Fixed recipes for Crusher (Malte)\n- Fixed Probe Connectors (Malte)\n- Fixed Windmills's obstruction code (Malte)\n- Fixed collision on slabs (Malte)\n- Fixed Conveyors crashing on servers (Malte)\n- Fixed connections on Current Transformers (Malte)\n- Fixed missing particles (Malte)\n- Fixed furnace heater being oriented wrong (Malte)\n- Fixed crafting of treated wood with jerrycans (Malte)\n- Fixed Manual entries for Shaders, and other entries (BluSunrize)\n- Fixed wires not being craftable in metal press (Malte)\n- Fixed crashes in the Manual (Malte)\n- Fixed wrong sound when breaking hemp (gyroplast)\n- Fixed glitches with the Skyhook (Malte)\n- Fixed missing recipes for String and Torches (gyroplast)\n- Fixed drops from metal press breaking (Malte)\n- Fixed recipes not being added properly (Malte)\n- Fixed crash with razorwire (Malte)\n- Fixed distance limit on Dieselgen Sounds (BluSunrize)\n- Fixed conveyors crashing when dyed (BluSunrize)\n- Fixed in- & output on the assembler, and bugged recipe handling (BluSunrize)\n- Fixed various issues with the wire network (Malte)\n- Fixed an issue where some blocks allowed too many wires to be attached (Malte)\n- Fixed workbench, cloche and turret not dropping their inventory when their dummy blocks are broken (BluSunrize)",
"0.14-96": "- All IE recipes are now JSON based! (BluSunrize)\n - This includes the excavator's mineral veins. ALL EXISTING VEINS WILL BE BROKEN. The last release was an Alpha, so\n this has to be expected\n - Mineral veins have also been changed and rebalanced\n- Overhauled the turntable, to allow side-based redstone input to produce different rotations (MalkContent)\n- Added furnace fuel values for coke coal and coke coal blocks (Malte)\n- Re-Added automatic changelog generation (Malte)\n- Re-Added Graphite Electrode blueprints (BluSunrize)\n- Changed and improved Multiblock bounding boxes (Malte)\n- Changed dropping conveyors to not drop downwards when given redstone signal (MalkContent)\n- Changed hammers and wirecutters to allow repairing (BluSunrize)\n- Changed high-explosive cartridge to not destroy blocks (BluSunrize)\n- Fixed IE ores not generating in non-vanilla biomes (Malte)\n- Fixed IE ores generating in blacklisted dimensions (Malte)\n- Fixed refinery not accepting input fluids when only one tank is filled (Malte)\n- Fixed crashes when using railguns or revolvers with shaders on a dedicated server (Malte)\n- Fixed some texture and model loading errors (Malte)\n- Fixed scaffolding not acting as a ladder (Malte)\n- Fixed fontrendering issues with Optifine (Malte)\n- Fixed refinery accepting fluid pipes from all sides (BluSunrize)\n- Fixed Voltmeter being broken (Malte)\n- Fixed renders for Bottling Machine and Mixer (Malte)\n- Fixed collision on diagonal covered conveyors (BluSunrize)\n- Fixed recipes for sheetmetal not accepting other mods' plates (BluSunrize)",
"0.14-97": "- Added fuel gauge for the buzzsaw (BluSunrize)\n- Added a covered version of the splitting conveyor (BluSunrize)\n- Added a steel hoe (BluSunrize)\n- Changed buzzsaw blade quiver to keep the sawblades when removed (BluSunrize)\n- Fixed a crash triggered by other mod's automatic recipe unlocks (BluSunrize)\n- Fixed a crash with the wirecoil tooltips (Malte)\n- Fixed a crash when rendering coresamples with Optifine installed (Malte)\n- Fixed buzzsaw upgrade achievement not triggering (BluSunrize)\n- Fixed buzzsaw and drill not taking damage or requiring fuel when used as weapons (BluSunrize)\n- Fixed wrong transformations for steel tools (Malte)\n- Fixed fluid gauge for the drill going over (Malte)\n- Fixed broken recipe syncing (Malte)",
"0.14-100": "- Added different sounds for blocks of different materials (BluSunrize)\n- Added \"forge:ores\" tag to all IE ores (Malte)\n- Re-Added packing and unpacking recipes for the metal press (BluSunrize)\n- Added cloche recipe to grow bamboo (BluSunrize)\n- Added composting for hempseeds (BluSunrize)\n- Added missing recipe for the \"Common Projectiles\" blueprint (BluSunrize)\n- Re-Added homing cartridges, these use eyes of ender now (BluSunrize)\n- Re-Added a recipe for wolfpack cartridges; also buffed their damage (requires a fresh config file) (BluSunrize)\n- Added a mixer recipe for concrete, using slag (BluSunrize)\n- Changed textures on kinetic dynamo to better represent its ability to output on all sides (BluSunrize)\n- Changed recipe for blast bricks to use magma blocks instead of blaze powder, making it available on peaceful (BluSunrize)\n- Changed redstone and probe connectors to be configured with the Engineer's Screwdriver instead of Hammer (BluSunrize)\n- Changed plated shield to store more energy and consume less of it for its upgrades (BluSunrize)\n- Fixed bounding boxes for vertical covered conveyors (Malte)\n- Fixed metal press not forming when mirrored (Malte)\n- Fixed extracting conveyors not saving their extract direction (BluSunrize)\n- Fixed manual freezing when dealing with long tokens (Malte)\n- Fixed bounding boxes for some multiblocks (Malte)\n- Fixed visual connection of fluid pipes on refinery (BluSunrize)\n- Fixed silver bullets not doing extra damage to undead (BluSunrize)\n- Fixed missing recipes for the \"Crafting Components\" blueprint in the manual (BluSunrize)\n- Fixed crashes with coresamples created before IE 0.14-96 (Malte)\n- Fixed diesel generator not allowing levers to be attached (Malte)\n- Fixed turrets not firing at entities (BluSunrize)\n- Fixed a crash when clicking the list of names in the turret GUI (BluSunrize)\n- Fixed vertical and splitting conveyors not inserting correctly (BluSunrize)\n- Fixed concrete recipe consuming the water bucket (BluSunrize)\n- Fixed shader bags causing registry mismatches (Malte)\n- Fixed assembler ignoring redstone signals (Malte)\n- Fixed mining levels for ores and storage blocks (Malte)\n- Fixed fluids not applying effects to entities in them (Malte)\n- Fixed IE hud elements overlapping with subtitles (BluSunrize)\n- Improved performance of wire-damage code (Malte)",
"0.14-102": "- Fixed wires no longer transferring energy after release 100 (Malte)",
"0.14-104": "- Added the new Mineral System! (BluSunrize)\n - Minerals are no longer chunk based\n - Survey Tools help discover veins\n - Veins can overlap and produce multiple results!\n- Added JSON \"recipes\" for Cloche Fertilizer (BluSunrize)\n- Added IE's metal items to various generic tags (Malte)\n- Added holding animation for the buzzsaw (BluSunrize)\n- Added the ability for the chemthrower to hydrate vanilla concrete powder (BluSunrize)\n- Added the ability for fluidpipes to extract from tanks (experimental, might break stuff) (BluSunrize)\n- Added mouseover for maps showing mineral locations (only works with NEW maps!) (BluSunrize)\n- Added comparator output for the crusher (BluSunrize)\n- Cleaned up some wire network code (Malte)\n- Changed hammer to allow rotating Redstone Repeaters (experimental, might break stuff) (BluSunrize)\n- Changed buzzsaw to take less damage when breaking leaves (BluSunrize)\n- Changed various blocks to have their redstone interaction configured by the Screwdriver instead of the Hammer (BluSunrize)\n- Changed herbicide to kill tall grass and crops (BluSunrize)\n- Fixed feedthroughs not dropping the middle block when it's broken (Malte)\n- Fixed IE allowing clients to join servers with mismatched IE versions (Malte)\n- Fixed diesel generators still not allowing levers to be placed in all cases (Malte)\n- Fixed toolbox facing the wrong way when placed (Malte)\n- Fixed transforms for non-covered metal ladders (Malte)\n- Fixed translation of the middle block of feedthroughs (Malte)\n- Fixed coresamples not marking maps (Malte)\n- Fixed \"pick block\" not working correctly on hemp (Malte)\n- Fixed mineral commands not working with specified coordinates (Malte)\n- Fixed item duplication when repairing hammers or wirecutters (Malte)\n- Fixed rotating and inverting the breaker switch with a hammer (Malte)\n- Fixed wires not updating correctly when rotating a redstone breaker (Malte)\n- Fixed desyncing in the workbench (Malte)\n- Fixed crash related to dyeing earmuffs (Malte)\n- Fixed dupebug related to wire recycling (BluSunrize)\n- Fixed coke oven desync when not processing (BluSunrize)\n- Fixed shears not counting as tools for the toolbox (BluSunrize)\n- Fixed rendering and boundingboxes on vertical conveyors (BluSunrize)\n- Fixed IE hud elements overlapping with subtitles, but this time better (BluSunrize)\n- Fixed height calculations for tables in the manual (Malte)\n- Fixed strip curtains not storing their strong/weak signal setting (Malte)\n- Fixed crash when transferring energy through very-high-loss connections (Malte)\n- Fixed issues with hemp seeds not dropping (Malte)\n- Fixed crash with chemthrower (Malte)\n- Fixed crash with Mekanism (Malte)\n- Implemented a few minor performance improvements (Malte)\n- Translations Added/Updated: ru_ru (Sergo 467), pt_pt (Codified-Vexing)",
"0.14-107": "- Changed conveyor behavior; any conveyor can only have 3 stacks of items on it (Malte)\n- Changed keybindings to their have their own category \"Immersive Engineering\" (BluSunrize)\n- Fixed dropping conveyors requiring a high redstone signal to work (BluSunrize)\n- Fixed calculation of expected yield on coresamples (BluSunrize)\n- Fixed potential crash on loading mineral veins (BluSunrize)\n- Fixed diesel generator forgetting about its redstone signal inversion (BluSunrize)\n- Fixed shader dupe bug with banners (BluSunrize)",
"1.14.4-3.1-110": "- Moved to new version numbering system\n- Automatically load all manual entries listed in a central JSON (Malte)\n - This allows resource packs to add entries to the manual\n- Added \"Hero of the Village\" rewards to villagers (BluSunrize)\n- Fixed various errors with wires (Malte)\n- Fixed crash with fluid pipes (BluSunrize)\n- Fixed bugs with cached redstone values (Malte)\n- Fixed crash related to shader banners (TeamSpen210)\n- Fixed Hemp seeds not being plantable by various autoplanters (BluSunrize)\n- Fixed Tesla Coils crashing when trying to zap blocks with no bounding boxes (BluSunrize)\n- Fixed rare concurrency exception with mineral veins (BluSunrize)\n- Fixed snow buildup stopping windmills (BluSunrize)\n- Fixed one of the rendering issues with transformers (BluSunrize)",
"1.14.4-3.2.0-113": "- Added waterlogging to various IE blocks (BluSunrize)\n- Added processing compat for Fluorite, Cobalt and Ardite (BluSunrize)\n- Re-Added recipe for patrons & contributers to cycle through revolver skins (BluSunrize)\n- Fixed various issues with the manual (Malte)\n- Fixed CMEs while loading dynamic models (Malte)\n- Fixed warning about missing command argument serializer (Malte)\n- Fixed multiblocks not forming when using the wrong steel blocks (Malte)\n- Fixed priority system for recipe outputs not working (Malte)\n- Fixed recipes sometimes not getting added to JEI on servers (Malte)\n- Fixed fences obstructing connections in counterintuitive ways (Malte)\n- Fixed crashes with the manual (Malte)\n- Fixed assembler logic once again to properly handle concrete recipes (BluSunrize)\n- Fixed flare cartridge colours to match the dye they were crafted with (BluSunrize)\n- Fixed assembler connecting to pipes in wrong places (BluSunrize)\n- Translations Added/Updated: zh_zn (masakitenchi)",
"1.14.4-4.0.0-116": "- Added dyed sheetmetal & slabs, textured by Rorax! (BluSunrize)\n- Changed various recipes: (BluSunrize)\n - Engineering blocks got cheaper\n - MV architecture now uses electrum\n - Gunpowder has more output\n - Press molds need less steel \n- Changed the Railgun (BluSunrize)\n - New model!\n - New types of ammo!\n - More energy storage!\n - New advancements!\n- Changed the pump to be configured for input on the bottom by default (Malte)\n- Changed nugget to ingot/ingot to block recipes to only trigger when an IE ingot is used in the middle slot (Malte)\n - If more mods adopt this convention it will mean that crafting a storage block from a specific mod will be possible\n- Changed ItemHandler for the Silo to hopefully cooperate better with Refined Storage (BluSunrize)\n- Fixed continued depletion of already depleted mineral veins (BluSunrize)\n- Fixed RTFM advancement not being announced (BluSunrize)\n- Fixed crashes with Building Gadgets & JEI (BluSunrize)\n- Fixed incorrect waterlogging of dummy blocks for pump, posts and others (BluSunrize)\n- Fixed mineral survey tools not breaking when exceeding their damage (BluSunrize)\n- Fixed recipe list positions in squeezer & fermenter GUI (BluSunrize)\n- Fixed some threading issues with recipes (BluSunrize)\n- Fixed missing details for the IKELOS shader (BluSunrize)\n- Fixed more concurrency exceptions with mineral veins (BluSunrize)\n- Fixed alloy grit recipes outputting too little (BluSunrize)"
},
"1.15.2": {
"0.15-99": "- Initial alpha release for Minecraft 1.15.2\n- Highlight the trigger block for multiblocks in the manual",
"0.15-101": " - Fixed hemp rendering as solid (Malte)\n - Fixed Optifine shader packs crashing with the IEOBJ item renderer (Vaelzan)\n - Fixed crashes when using the buzzsaw or drill (Malte)\n - Fixed missing connectors on feedthrough models (Malte)\n - Fixed missing tooltips in various GUIs (Malte)\n - Also includes the changes from 0.14-100",
"0.15-103": "- Fixed wires no longer transferring energy after release 101 (Malte)",
"0.15-105": "- Fixed invisible connectors with Optifine (Malte)\n- Fixed metal ladders rendering as solid (Malte)\n- Fixed shield rendering in 3rd person (BluSunrize)\n- Fixed incorrect sounds on certain blocks (BluSunrize)\n- Also includes the changes from 0.14-104",
"0.15-108": "- Also includes the changes from 0.14-107",
"1.15.2-3.1-111": "- Moved to new version numbering system\n- Fixed broken HUD of the Heavy Plated Shield upgrades (BluSunrize)\n- Fixed crash when bottling potions (Malte)\n- Fixed rotation for structural connectors (BluSunrize)\n- Also includes the changes from 1.14.4-3.1-110",
"1.15.2-3.2.0-114": "- Fixed mirrored machines rendering incorrectly (Malte)\n- Fixed bucket wheels in mirrored excavators rendering incorrectly (Malte)\n- Fixed crash when holding a drill with a damaged head (Malte)\n- Also includes the changes from 1.14.4-3.2.0-113",
"1.15.2-4.0.0-117": "- Changed rendering of multiblocks to split models into blocks;\n - This should address weird issues with shadows and disappearing models (Malte)\n- Fixed broken rendering of components on the Automated Workbench (BluSunrize)\n- Fixed rendering of mirrored multiblocks (Malte)\n- Fixed rendering of conveyors in the manual; this caused confusion when building multiblocks (Malte)\n- Also includes the changes from 1.14.4-4.0.0-116",
"1.15.2-4.0.1-119": "- Added Enderpeals as valid Railgun projectiles! (BluSunrize)\n- Changed recipes for mixer and arc furnace to be synced properly (Malte)\n- Fixed model issues with the metal press and refinery (Malte)\n- Fixed the metal press piston vanishing at certain angles (Malte)\n- Fixed wires rendering too many segments near chunk boundaries (Malte)\n- Fixed broken lighting on split models (Malte)\n- Fixed each block of the garden cloche rotating on its own (Malte)\n- Fixed soil blocks not rendering in the garden cloche (Malte)\n- Fixed the hemp plant blocks appearing in the creative menu (Malte)\n- Fixed blueprints not showing up in the creative menu and JEI (Malte)\n- Fixed turrets being rotated incorrectly (Malte)\n- Fixed mixers voiding one tick worth of output (Malte)\n- Fixed screwdriver not being able to sneak+rightclick blocks (BluSunrize)\n- Fixed heavy shield not being repairable with a steel ingot (BluSunrize)\n- Fixed rendering issues with CTM (Malte)\n- Fixed rendering issues with IE's shaders & model caching (Malte)\n- Fixed slabs dropping only one item (Malte)\n- Fixed Arc Furnace not syncing its electrode render (Malte)",
"1.15.2-4.1.1-125": "- Added sawdust flooring! It's a snow-like block made from sawdust! (BluSunrize)\n- Added indicators for attached Preheaters to the Blast Furnace GUI (BluSunrize)\n- Changed recipe for Pressurized Air Tank to use blue dye instead of lapis (BluSunrize)\n- Changed item and fluid routers to not output to unfiltered sides, if a filter exists (BluSunrize)\n - This behavior now matches what is described in the manual\n - Existing systems using routers may now derp up a little\n- Changed drill overlay to not show all targeted blocks when sneaking (BluSunrize)\n- Fixed spawn interdiction code for lanterns (Malte)\n- Fixed flickering when the bucket wheel is formed (MalkContent)\n- Fixed dispensers not being able to use IE buckets (BluSunrize)\n- Fixed missing backwards faces for the windmill (BluSunrize)\n- Fixed output amounts for structural arm recipes (BluSunrize)\n- Fixed sawmill dropping the wrong item when broken (BluSunrize)\n- Fixed firework and wolfpack cartridges crashing in turrets (BluSunrize)\n- Fixed dispensers not being able to use IE buckets (BluSunrize)\n- Fixed various issues with gunpowder barrels (BluSunrize)\n- Fixed additional crashes with connectors loading (Malte)\n- Fixed secondary output on the sawmill (Malte)\n- Fixed derpy splitting of energy on the dieselgen (BluSunrize)\n- Fixed multiple crashes due to Forge making breaking changes to a running version (Malte)\n- Fixed assembler not handling certain Craftweaker recipes properly (Malte)\n- Fixed cacti and sugarcane not growing on red sand in the cloche (MalkContent)\n- Fixed red sandstone crushing into normal sand (MalkContent)\n- Fixed a crash in turret GUIs (TwistedGate)\n- Translations Added/Updated: pt_br (felipeboff), zh_cn (AethLi)"
},
"1.16.1": {
"0.16-106": "- Initial port to 1.16\n- Added mineral vein, crusher & arc furnace integration for the new Nether materials\n- Also includes all changes from 0.15-105",
"0.16-109": "- Requires Forge version 32.0.67 or later (BluSunrize)\n- Fixed formatting not persisting across linebreaks in the manual (Malte)\n- Fixed tooltips crashing in the manual (Malte)\n- Fixed recipes not loading on dedicated servers (BluSunrize)\n- Fixed fluid tank backgrounds being wrongly offset in JEI (BluSunrize)\n- Fixed revolver causing a crash with its attribute map (BluSunrize)\n- Also includes the changes from 0.14-107",
"1.16.1-3.1-112": "- Require Forge version 32.0.99 or later\n- Moved to new version numbering system\n- Fixed a crash with railgun & chemthrower projectiles (BluSunrize)\n- Fixed manual rendering for blueprint recipes (BluSunrize)\n- Fixed scaffolding causing a suffocation overlay (BluSunrize)\n- Fixed crashes with the drill & sawblade overlay (BluSunrize)\n- Fixed crashes with wires (Malte)\n- Fixed crashes with explosions (Malte)\n- Also includes the changes from 1.15.2-3.1-111",
"1.16.1-3.2.0-115": "- Fixed some derpy rendering in the manual (BluSunrize)\n- Also includes the changes from 1.15.2-3.2.0-114",
"1.16.1-4.0.0-118": "- Re-added custom banner patterns. Craft the blueprint, make patterns, then use them on the loom! (BluSunrize)\n- Added a warning when switching to \"fabulous\" graphics while stencil is enabled (Malte)\n- Fixed log spam caused by wire sync issues (Malte)\n- Fixed manual page for shaders (BluSunrize)\n- Also includes the changes from 1.15.2-4.0.0-117",
"1.16.1-4.0.1-120": "- Fixed crashes with wires under certain conditions (Malte)\n- Also includes the changes from 1.15.2-4.0.1-119",
"1.16.1-4.1.0-123": "- Fixed further issues with wires loading (Malte)\n- Fixed issues with ItemStack NBTs, caused problems with Mekanism (Malte)\n- Also includes the changes from 1.15.2-4.1.0-122",
"1.16.1-4.1.1-126": "- Added Basalt and Blackstone to the blocks that the survey tool works on (BluSunrize)\n- Changed Ancient Debris to produce twice the netherite scrap in the Arc Furnace (BluSunrize)\n- Fixed steel hoes doing too much damage. As a result of this fix, all other steel tools now match diamond in damage (BluSunrize)\n- Fixed missing localization for metal barrel minecart (BluSunrize)\n- Fixed transparency issues with banners (BluSunrize)\n- Fixed redstone connector GUI opening for everyone on a LAN world (BluSunrize)\n- Also includes the changes from 1.15.2-4.1.1-125"
},
"1.16.3": {
"1.16.3-4.0.1-121": "- Initial release for 1.16.3",
"1.16.3-4.1.0-124": "- Fixed crash with gunpowder barrels (BluSunrize)\n- Also includes the changes from 1.16.1-4.1.0-123",
"1.16.3-4.1.1-127": "- Fixed Arc Recycling accessing Tags too early (Malte)\n- Fixed null calls in IE's config for item max damage (BluSunrize)\n- Fixed electrodes not taking and displaying damage properly (BluSunrize)\n- Fixed retrogen crashing (BluSunrize)\n- Also includes the changes from 1.16.1-4.1.1-126"
},
"1.16.4": {
"1.16.4-4.1.1-128": "- First 1.16.4 release\n- Includes the changes from 1.16.3-4.1.1-127",
"1.16.4-4.1.2-129": "- Re-added client side commands to clear render caches and reset the manual (Malte)\n- Replaced JS coremods and access transformers with Mixins (Malte)\n- Changed Dropping Conveyors to be able to drop *into* other blocks, if collision allows (TeamSpen)\n- Changed Sawblades and Drillheads to not allow enchantments (ConductiveFoam)\n- Changed Sawmill to output a comparator signal based on the integrity of the saw (BluSunrize)\n- Limit creosote-burning in furnaces to buckets to avoid issues with other containers (Malte)\n- Fixed issues with crafting recipes involving fluid and tanks from other mods (Malte)\n- Fixed crashes on login related to multiblock rendering (Malte)\n- Fixed obscure crash when holding the voltmeter in empty chunk sections (Malte)\n- Fixed the front part of the floodlight not rendering (Malte)\n- Fixed missing page in excavator manual entry (Malte)\n- Fixed some pathfinding issues with MineColonies NPCs (Malte)\n- Fixed concurrency issues with the manual (Malte)\n- Fixed connectors and multiblock parts being picked up by Mekanism cardboard boxes (Malte)\n- Fixed overflow issue with mineral veins far away from the player (Malte)\n- Fixed item batchers not dropping their contents when broken (Malte)\n- Fixed a crash with the tesla coil (Malte)\n- Fixed a bug with conveyor belts and structure blocks (Malte)\n- Fixed scrolling in the turret GUI (Malte)\n- Fixed default mineral dimension blacklist in the config (Malte)\n- Fixed crash related to projectiles fired by turrets (Malte)\n- Fixed CraftTweaker's `addJSONRecipe` for IE recipes (SkySom)\n- Fixed buzzsaw not updating its enchantments until a block is broken (Malte)\n- Fixed mineral veins crashing on world load (SkySom)\n- Many minor performance improvements (Malte)"
},
"1.16.5": {
"1.16.5-4.2.0-130": "- First 1.16.5 release\n- Allowed CC:Tweaked computers to emit bundled redstone signals using interface connectors (Malte)\n- Allowed IE projectiles to trigger target blocks (BluSunrize)\n- Allowed the Engineer's Manual to be placed on a lectern (BluSunrize)\n- Added full Craftweaker compatability (kindlich, Jared, SkySom)\n- Changed redstone connectors to no longer power other connectors of the same color on the same network (BluSunrize)\n- Changed redstone connectors to not emit weak signals through their \"tip\" (BluSunrize)\n- Changed redstone connectors GUI to be closed with the \"Inventory\" keybind (BluSunrize)\n- Changed common config to explain that all the options are in world configs now (BluSunrize)\n- No longer crash the game if manual loading fails (Malte)\n- Fixed crash related to the drill (Malte)\n- Fixed logged exceptions when attacking entities with a drill with a shader (Malte)\n- Fixed coke oven etc showing progress if the GUI is reopened after the process is done (Malte)\n- Fixed CME with villager registration code (Malte)\n- Fixed tesla coil destroying blocks when placed sideways (Malte)\n- Added tags to determine what items can go into crates (Malte)\n - These also contain crate minecarts now\n- Fixed crash when opening the manual when a key is bound to \\ or $ (Malte)\n- Fixed crash when crafting torches from creosote (Malte)\n- Fixed broken special characters (Malte)\n- Fixed some performance issues with pipes (Malte)\n- Fixed water wheel placement (Malte)\n- Fixed inverting of breaker switches (Malte)\n- Fixed crash with posts and smooth lighting (Malte)\n- Fixed crash with invalid multiblock selection tags on the hammer (Malte)\n- Fixed modded ores sometimes being used instead of the vanilla ones (Malte)\n- Fixed crash related to turrets (Malte)\n- Fixed rotation of the external heater to match description in the manual (BluSunrize)\n- Fixed crashes when the time modifier for refinery recipes was changed to <1 (BluSunrize)\n- Fixed spamming error in the shield magnet feature (BluSunrize)\n- Fixed potential infinite loop in workbench renderer (BluSunrize)\n- Fixed rotation issue with bottling machine renderer (BluSunrize)\n- Fixed rare crash when breaking some blocks with a drill (BluSunrize)\n- Fixed crushers not accepting input from hoppers at the top (BluSunrize)\n- Translations Added/Updated: zh_cn (Fodoth-jinzi89, RMSCA), ja_jp (karakufire, koh-gh)",
"1.16.5-4.2.1-131": "- Added missing mixer recipe for herbicide (BluSunrize)\n- Added Craftweaker compatability for Mineral Veins, improved documentation (Jared)\n- Added compatability for TheOneProbe (RobustProgram)\n- Fixed crash related right-click events (Malte)\n- Fixed missing particle textures for waterwheel, windmill and excavator (Malte)\n- Fixed current transformers calculating wrong values (Malte)\n- Fixed tanks and silos being set to output by default (BluSunrize)",
"1.16.5-4.2.2-132": "- Added/updated compatability for Tinkers Construct (BluSunrize)\n- Added Curios compatability for the capacitor backpack (BluSunrize)\n- Added a manual entry for Herbicide, describing what it does and how to get it (BluSunrize)\n- Changed villagers to respect the ore preference config for trades (BluSunrize)\n- Changed fluid outlet to allow inverting the redstone signal (BluSunrize)\n - Also fixed buggy area detection\n- Replaced config option for arc furnace recycling with documentation on how to use a datapack instead (BluSunrize)\n - It was broken anyway, the option didn't work. Using configs for recipes is an outdated practice.\n - Datapacks are the future (right now anyway), so deal with it.\n- Fixed crash related to fluid pipe extraction (Malte)\n- Fixed crusher not accepting items in top layer (Malte)\n- Fixed crashes related to tag loading (Malte)\n- Fixed missing particles on some blocks (Malte)\n- Fixed errors when using the buzzsaw as a weapon (Malte)\n- Fixed potion bullets crashing when fired from turrets (BluSunrize)\n- Fixed crash related to using a railgun offhanded (BluSunrize)\n- Fixed coresample drill incorrectly starting its animation (BluSunrize)\n- Fixed flipped faces on metal press model (BluSunrize)\n- Fixed arc furnace particle crash (Malte)\n- Fixed refinery wasting fluid (Malte)\n- Fixed localization of Minecart entities (SkySom)\n- Fixed crash with Mekanism in fluid recipes (Malte)\n- Fixed jerrycan (and other things) crashing on Forge minor version 40+ (BluSunrize)\n- Fixed jerrycan disappearing when used in crafting (ConductiveFoam)\n- Fixed manual not scaling its GUI up, making it hard to read (BluSunrize)\n - Also adds a client config option for manual scale\n- Made post connections more reliable to floating-point errors in voxel shapes (Malte)\n- Fixed formatting on links in the manual (BluSunrize)\n- Translations Added/Updated: es_es (FrannDzs), zh_cn (frank89722), ru_ru (DonorTrap, Alepod)",
"1.16.5-4.2.3-133": "- Add Curios compat for the ear defenders (BluSunrize)\n- Remove unused option for crushing (BluSunrize)\n- Change teslacoil to apply anti-teleport debuff before applying damage (BluSunrize) \n- Fix a crash in recycling, occured with Silent Gear (BluSunrize)\n- Fix drill and buzzsaw not working (Malte)\n- Fix issues with Russian and Chinese translations (BluSunrize)\n- Fix capacitor backpack not working when equipped as a Curios (BluSunrize)\n- Fix metal ladders not being climable on newer Forge versions (BluSunrize)",
"1.16.5-4.2.4-134": "- Fix issues with the manual (BluSunrize)",
"1.16.5-5.0.0-135": "- Clean up the API (Malte)\n - THIS IS A BREAKING CHANGE!\n - Don't expect addons to work without being updated!\n- Add buckets for potion fluids (Malte)\n- Add ComputerCraft compat (Malte)\n- Add Redstone Logic system (BluSunrize)\n - New Block: Circuit Table, use it to make logic circuits!\n - New Block: Logic Unit, it plugs into redstone wires to do logic operations!\n - Changed recipes for circuit boards! \n- Add missing death message for punching someone into a live wire (BluSunrize)\n- Add crusher recipe for netherwart blocks (BluSunrize)\n- Add TConstruct compat, allowing Hemp to be harvested with a kama (BluSunrize)\n- Change Item Routers: (BluSunrize)\n - Allow items to pass into unfiltered outputs if the filtered location is full\n - Change \"OreDictionary\" to \"Tags\", and update icons & manual documentation\n- Improve documentation for Feedthrough Insulators (IKnewOne)\n- Improve container logic for the Workbench (MalkContent)\n- Adjust internal handling of Cloche recipes, allowing more dynamic recipes for mod compat (InfinityRaider) \n- Fix servers kicking players for flying when using the skyhook or standing on conveyors (Malte)\n- Fix the skyhook moving players to NaN coordinates in some cases (Malte)\n- Fix particles indicating garden cloche power state (Malte)\n- Fix issues with arc recycling recipe generation (Malte)\n- Fix mineral veins not being generated in some areas (Malte)\n- Fix structural arms not using their blockstate property (Malte)\n - This made them near unusable in structure files\n- Fix dupe bug when interacting with barrels with stacked fluid containers (Malte)\n- Fix duplicate files being included in the IE jar (Malte)\n- Fix inconsistent wire length checks (Malte)\n- Fix drills breaking stone without heads or fuel (Malte)\n- Fix the metal press dropping two molds when broken with a drill (Malte)\n- Fix the sawmill not dropping its sawblade when broken (Malte)\n- Fix IE recipes involving water buckets not working in some scenarios (Malte)\n- Fix issues with multithreaded loading (Malte)\n- Fix material list for the combined excavator (Malte)\n- Fix registering of potion fluid and recipes (Malte)\n- Fix drill speed exploit in water (Malte)\n- Fix issues related to removed mineral veins (Malte)\n- Fix multiblocks not forming when blocks are waterlogged (Malte)\n- Fix visual disconnects on fluid pipes (Malte)\n- Fix workbench deleting adjacent blocks (BluSunrize)\n- Fix powered lanterns not being flipable (BluSunrize)\n- Fix villager requiring IE steel ingots instead of config preference (BluSunrize)\n- Fix turret GUI not allowing unfired bullets to be removed (BluSunrize)\n- Fix transparency render glitch with razor wire (BluSunrize)\n- Fix drill being usable without fuel (BluSunrize)\n- Fix dupe bug with capacitor backpacks (BluSunrize)\n- Fix craftweaker compat allowing invalid fluid inputs (BluSunrize)\n - They now crash during Craftweaker loading, causing an appropriate error in the CT log\n- Fix posts having different bounding boxes on different levels, making them hard to climb (TwistedGate)\n- Fix performance issue with empty fluid outlets (Malte)\n- Potentially fix lanterns and floodlights with OptiFine (Malte)\n- Translations Added/Updated: de_de (astrutz)",
"1.16.5-5.0.1-136": "- Move potion buckets to vanilla brewing tab (Malte)\n- Store connections in vanilla structure/template files (Malte)\n- Allow connections to be cut mid-air even when a block is highlighted (Malte)\n- Re-add particles for overloaded wires (Malte)\n- Changed brass recipe to require less copper and match Create (BluSunrize)\n- Fix villager houses not generating (Malte)\n- Fix inconsistent behavior of the fluid router (Malte)\n- Fix the maintenance kit not configuring earmuffs and fluorescent tubes (Malte)\n- Fix the bottling machine not breaking the pump correctly when disassembled (Malte)\n- Fix particles for the charging station partially not rendering (Malte)\n- Fix rockcutter blade not working for the first block after switching blades (Malte)",
"1.16.5-5.0.2-137": "- Fix dedicated server crash with charging stations and cloches (Malte)",
"1.16.5-5.0.3-138": "- Add Nether Fungi to the sawmill's recipes (BluSunrize)\n- Change Engineer's Workbench, Circuit Table and Crafting Table to be waterloggable (Malte)\n- Change Transformers to make attaching wires easier (Malte)\n- Fix crash when breaking a feedthrough (Malte)\n- Fix crash with empty ingredients in JEI (Malte)\n- Fix shaders not working on minecarts (Malte)\n- Fix table rendering in the manual (Malte)\n- Fix comparator updates on multiblocks (Malte)\n- Various performance improvements, crash protection and logging (Malte)\n- Translations Added/Updated: es_* (docanuto)"
}
}