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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1BA1E1EF-029C-7DD3-C3C3-46A92C4E15D1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_WEBPLAYER;WEBPLUG;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\C#\AutoTransparent.cs" />
<Compile Include="Assets\Scripts\C#\Billboard.cs" />
<Compile Include="Assets\Scripts\C#\CameraFollowCharacterBehavior.cs" />
<Compile Include="Assets\Scripts\C#\Character3DmovementNoMoveOnJump.cs" />
<Compile Include="Assets\Scripts\C#\Character3DmovementOLD.cs" />
<Compile Include="Assets\Scripts\C#\CharacterAction.cs" />
<Compile Include="Assets\Scripts\C#\CharacterMovement.cs" />
<Compile Include="Assets\Scripts\C#\ClearSight.cs" />
<Compile Include="Assets\Scripts\C#\DoorAnimation.cs" />
<Compile Include="Assets\Scripts\C#\FallToDeath.cs" />
<Compile Include="Assets\Scripts\C#\GateAnimation.cs" />
<Compile Include="Assets\Scripts\C#\GateTrigger.cs" />
<Compile Include="Assets\Scripts\C#\HashIDs.cs" />
<Compile Include="Assets\Scripts\C#\KeyPickup.cs" />
<Compile Include="Assets\Scripts\C#\PlayerInventory.cs" />
<Compile Include="Assets\Scripts\C#\PlayerIsGrounded.cs" />
<Compile Include="Assets\Scripts\C#\Tags.cs" />
<Compile Include="Assets\Scripts\C#\TorchOn.cs" />
<Compile Include="Assets\iTween\Plugins\iTween.cs" />
<Compile Include="Assets\iTween\Sample\MoveSample.cs" />
<Compile Include="Assets\iTween\Sample\RotateSample.cs" />
<Compile Include="Assets\iTween\Sample\SampleInfo.cs" />
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" />
<None Include="Assets\iTween\ReadMe!\ReadMe!.txt" />
<None Include="Assets\Shaders\Transparent.shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{E0926DF5-C491-E745-45A7-F7A77C1A547B}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{082CEA4F-07C8-5838-3491-6348CB75B607}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>