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I'd like to be able to only render part of a sprite. For example, just displaying the top of a character's sprite, and omit the bottom 16px (or whatever). From what I understand, the Mega Drive cannot do this natively.
How did they do it?
Thinking about it, I believe it's like they basically have 2 sprite cutting definitions to be applied on the same sprite sheet graphics.
Since rescomp automatically cuts sprite frames for you, I guess such things won't be possible unless rescomp lets you manually define how frames should be cut, and on top of that, lets you define multiple ways to cut sprite frames. Does that sound correct?
I understand this may be out of the scope of the SGDK or rescomp, because it may be too low level (as it might kinda break the current design logic), but I just wanted to confirm it.
Thank you.
The text was updated successfully, but these errors were encountered:
Hello!
I'd like to be able to only render part of a sprite. For example, just displaying the top of a character's sprite, and omit the bottom 16px (or whatever). From what I understand, the Mega Drive cannot do this natively.
But it has been done in the Punisher: https://youtu.be/Cje2UHXIa24?t=2698
How did they do it?
Thinking about it, I believe it's like they basically have 2 sprite cutting definitions to be applied on the same sprite sheet graphics.
Since rescomp automatically cuts sprite frames for you, I guess such things won't be possible unless rescomp lets you manually define how frames should be cut, and on top of that, lets you define multiple ways to cut sprite frames. Does that sound correct?
I understand this may be out of the scope of the SGDK or rescomp, because it may be too low level (as it might kinda break the current design logic), but I just wanted to confirm it.
Thank you.
The text was updated successfully, but these errors were encountered: